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Ness'
Understanding
Current Metagame
Playing
Cards to Counter others
A lot
of people play the same deck, in every tournament. They
lose to the same people, they win against the same people.
Well, if you're hoping
to do better, focus on metagame. Metagame is very
important, and it wins games.
If you're losing to
the same person (who plays the same deck every tournament,
pretty much), or the same deck constantly, then maybe you
should construct your deck to beat that deck.
Here's
an example. I'll use common examples, too.
You play at a store where you normally place, but never
win. You're playing your Zapdos/Wigglytuff deck but you
can never seem to beat your friends Dark Vileplume deck.
He gets that Dark Vileplume out turn 2 and it's down hill
from there. Well, try to understand how and why
certain cards counter others.
You add some Cleffas
and a Magby in your deck. Now, you can draw cards without
using trainers, and the Magby can give you a turn to play
your trainers, which probably have accumulated by now.
That one turn of trainers can be a significant part of
winning or losing the game.
So you people that
play in Zapdos dominated environments, play Clefable, or
Chansey, or both! And for you Zapdos players scared
of Clefable, or Chansey, or both, play Sprout Tower.
You can metagame the metagamers.
For example, we talked
about Magby to counter Dark Plume. Dark Plume can try to
defend against it's enemy by playing more baby Pokémon,
which can stop that trainer allowing Sputter. If your
opponent hesitates and waits until you bring out a
non-baby, Dark Plume can just build things til it doesn't
even matter if he sputters, or prepare to use it's
trainers to counter that Sputter. The Dark Plume
deck can also play Lass to make that Sputter useless.
Wigglytuff dominates
tournaments. How do you counter Wigglytuff? Any hay
variant with excessive removal, and if it's that big of a
threat, try Sprout Tower.
Take this quiz and see
if you understand metagame.
Fast
Hitmonchan/Magmar hay variants dominate your store and
give you trouble. What should you play to counter this
deck?
A)
Rain Dance, with Articunos, and 3 Cleffa.
B) A Faster Hitmonchan/Magmar
C) A fast Wigglytuff deck with No Removal Gym
D) SneaselTrap with some Energy Removal
Best choice- A: Rain Dance
Magmar goes down easily to Blastoise and Articuno, and
Hitmonchan doesn't stand a chance against Articuno either.
Ouch.
Rocket's
Zapdos / Electabuzz decks with Sprout Tower are popular at
your store. They give you trouble. Counter it, but with
what?
A:
Rain Dance with Wooper as back-up
B: Clefable with Magmar/Chan, and a various default gym
C: A Rocket's Zapdos deck with a couple Gligars
D: Rocket's Zapdos / Electabuzz without Sprout Tower
Best choice- B: Fable/Chan/Mag
C seems to have an advantage. D seems to have an
advantage. And they do. But B has the biggest advantage
over it.
Sneasel
Traps (maxed out on RSA, card drawing, Trap) dominate your
store and always beat you. How do you counter this deck?
A:
Dark Vileplume with 10 basic, 3 Rocket's Hitmonchans
B: Sneasel Trap with 14 basic and 2 Cleffa
C: A Zapdos/Ditto deck with 12 basic, and 3 Cleffa
D: Mewtwo Mulligan
Best choice- C: Zapdos/Ditto/Cleffa
C is the best here. Another SneaselTrap cannot make a good
recovery, and whoever goes first will establish a game
winning advantage immediately. Mewtwo Mulligan isn't even
a real deck, and though Dark Vileplume will work nice,
especially with Chan and Cleffa, Oddishes are weak, and
Chan is a coin flip, AND it runs in trouble when going
2nd, AND it can't get Plume out before they go crazy with
hand disruption first turn.
Mewtwo Mulligan
dominates your store. What one trainer can you play to
shut the deck down?
A:
Gust of Wind
B: Lass
C: Nightly Garbage Run
D: Super Energy Removal
Best
choice- D: Super (or possible Lass)
Lass can work if you save your trainers, Lass them, and
deck them, but I would just go with the Super. One Super
and knock out the stupid Mewtwo the turn it doesn't
Barrier.
Metagame
can become complicated, and when playing in an environment
that you are not sure what you're going up against, you
may want to play the 1 Magby just incase. Metagame
is an important part of winning games, though.
Metagame was the high
amount of Clefable played at the ECSTS to counter Rocket's
Zapdos. And some people countered Clefable, too. Always
look deep into metagame...
Thanks for reading.
And here's another example: If Slowking dominates your
store, play Dark Plume or a couple Magby to shut it down.
-Ness
aim:
onettness
Pojo.com is here to provide guidance to all Pokemon
trainers out there. Whether it's the Gameboy Game, N64 or the Trading Card Game,
PoJo.com provides all the wisdom you desire.
If you have cool game tips, a killer deck, or breaking
news ... send them to us. We'll post it on the site
... and give you all the credit.
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