---------- Original Message ----------------------------------
From: Alex <awa64@zoomtown.com>
Date: Wed, 12 Apr 2000 18:55:13 -0400
>I know that Charizard decks usually bite the big one, but I have fought
>a very good one. I don't know the exact composition, so I'm taking a
>guess. This was made in real life, not in the Game Boy TCG.
>
>3 Charizard
>4 Charmeleon
>4 Charmander
>3 Vulpix
>2 Ninetails
>2 Kangaskhan
>3 Bill
>2 Professor Oak
>4 Energy Retrevial
>2 Pokemon Breeders
>1 Pokemon Trader
>2 Computer Search
>4 Double Colorless Energy
>24 Fire Energy
>
>The strategy of this deck is...
>
>GET OUT CHARIZARD, KICK MAJOR BUTTOX!
>
>This deck hurts. I've played against it numerous times. Imagine your
>tiny little <Insert archtype here>, all quaint and content, thinking
it
>can easily take out a few Charmanders, a Vulpix, and a Kangaskhan. Then,
>when you least expect it, a 2nd Turn Charizard Fully Powered Up! If
>there's no Charizard or Charmeleon, you can search for them or breeder
>to Charizard. DCE's are really important, too. Kangaskhan can help in a
>really bad beginning hand, but you can almost always get what you need.
>Is there anything you can do to make this deck better? I know you were
>looking for a good Charizard Deck fix, and this could be it.
>
>-AWA64
------------
A while back I asked for some good decks using Charizard. I didn't get
many and I'm not surprised, it's just plain tough to build a competitive
tournament deck using a stage 2 in your deck!
The one thing I do totally agree with from the above deck is Kangaskhan
belonging in a Char' deck! This completely makes sense for the perfect
starter as Fetch will give you plenty of cards to evolve and power up the Fire
Spin.
Another good staller/basic is Fossil Magmar. With the investment of 1 Fire
energy you can buy yourself mucho time via Smokescreen.
Please note: While both the guys mentioned above make great stallers for
the big show (ugh, another WWF reference) they both can serve up beatings on
their own. Smog is just flat out an excellent attack, Poison is SOOOO
underrated. Comet Punch can also dole out damage... who cares if it costs
4 Energy? Fetch can draw energy just as fast(strike that) FASTER than your
opponent can remove it!
And then of course there's that Charizard Line (funny, it's a Charizard deck yet
I get more excited over the Magmar and 'Khan's). Another funny thing I
picked up from the TCG, Charmeleon actually doesn't suck!
Here's my "Fix"
4 Fossil Magmar
3 Kangaskhan
4 Charmander
3 Charmeleon
2 Charizard
2 Ditto
4 Bill
3 Computer Search
2 Professor Oak
4 Energy Removal
2 Scoop Up
2 Gust of Wind
2 Lass
16 Fire Energy
4 DCE
3 Energy Retrieval
Well, What do you guys think? Hey there's a thought, you guys can review
my Charizard deck! Tell me what you think... what you like, what you
dislike, what you'd change, ect. Maybe this will get the 'ol ball rolling.
Who knows, maybe we here at the PoJO can come up with the next killer deck with
Charizard as the sleeper, just like Necropotence! (or maybe not... prolly
not) =)
Hope this helps...have fun!
Aaron