> Hi, my name isYou've got an excellent start here, however I question the 4 Kangaskhan? I've found 2, at most, to be useful in a deck. More than that they seem to get in the way. I don't have a lot of suggestions for you, except swapping out a couple Kangaskhan for a couple Chansey, and swapping out the Farfetch'd for another Scyther. Your energy needs to be rebalanced, but we'll take care of that after the pokemon.I saw your pokemon school. I used your method to >make this deck. I'm not sure if it's tournament worthy. Give me your >rating. Feel free to make any changes. Heres my deck: > > Aerodactyl deck > Pokemon (14) >3 Scythers >4 Kangaskhans >1 Farfetch'd >2 Hitmonchans >2 Aerodactyls >2 Hitmonlees > Trainers (20) >3 Mysterious Fossils >1 Pokedex >4 Switches >4 Gamblers >4 Bills >4 Potions > Energy (26) >14 Strength >12 Grass > > > Ok, here's the strat: >I basicly try to get Aerodactyl on the bench and use his >pokemon power.
Pokemon (12 Basic + 2 Evols = 14 Total):
4 Scyther
2 Kangaskhan
2 Chansey
2 Hitmonchan
2 Hitmonlee
2 Aerodactyl
Yes, 12 basics is low... but since we'll be playing with 3 Mysterious Fossils, we can get away with it. Now for the energy. The only energy type we *have* to play is Fighting. However, Grass could be useful on occasion for Scyther... so let's go with a little of each.
Energy (20 Basic + 4 DCE = 24 Total):
Now, we have room for (60 - 14 - 24 = 22) 22 trainers! Wow =)... that's a lot. Naturally, some of our slots are already occupied. We need 3 Mysterious Fossils and 4 Bills, but we want more card draw power than just that... and we'll throw plenty of disruption in to make our opponents beg for mercy.
5 Grass
15 Fighting
4 Double Colorless Energy
Trainers (22 Total):
Thanks for the great submission. It is always good to hear people read the deck building guides I put up on my page... they are there for a reason *^_^*
4 Bill
2 Professor Oak
2 Computer Search
3 Mysterious Fossil
3 Gust of Wind
3 Energy Removal
3 Super Energy Removal
2 Item Finder