I need some help with this deck. The object is to stall
for a LONG time to pump up the bench and then hit the enemy for all
thier worth. Please make some suggestions... Pokemon (26): 1 Chansey (SUPREME STALL) 1 Ditto (Very fun against pyschic decks) 2 Kangaskhan (STALL) 3 Wigglytuff (Do The Wave) 4 Jigglypuff 3 Clefairy (Metronome I LOVE METRONOME!!!) 2 Dodrio (Retreat Aid) 2 Doduo 1 Dragonite 3 Dragonair (Hyper Beam and nothing else) 4 Dratini Energy: 2 Double Colorless Energy 20 Fighting Trainers: 2 Defender (Dragonair and Tuff) 2 Super Potion (Keeping Chansey alive) 2 Energy Retrieval (Just in case Chansey or Khan dies) 2 Mr. Fuji (For Khan and CHansey) 1 Trader (to get Chansey) 1 Breeder 1 Gust of Wind 1 Potion -Shaun |
Well, first off, I see a lot of singles. I also see a load of Fighting
weaknesses. I'm going to try to solve all those problems and more, today
in Merc's garage, so stay tuned! Oh....sorry, got carried away there. Pokemon. This deck has an interesting mix of big, stalling pokemon, and hitters like Dragonair and Wigglytuff. The only problem is that decks with Wigglytuff usually need to be SOLELY for Wigglytuff. Otherwise, he's too slow, and you don't have enough basic or something like that. So, unfortunately, I'm going to pull the Jigglypuffs and Wigglytuffs. I'm also going to pull the Doduos and Dodrios. Now, I'm going to add 4 Scyther (fighting resistance, free retreat, and you can use grass energy for Swords Dance). Your Clefairy have Metronome, which isn't too bad, but takes 3 energy, which is hard to build up on a pokemon with only 40 HP and a fighting weakness. So, he's gotta go too. Take out the Dragonite, because his power isn't very useful to you now (and with only one, you're bound to have trouble locating him in matches). Now, add another Ditto and another Chansey, to get rid of those pesky singles. Take out a Dratini and Dragonair, because you don't want to get stuck starting with Dratinis too of Trainers. Man, 4 singles in this department. First, get rid of the Breeder (no more Stage 2s anyway). Add another Pokemon Trader. Remove the potion, and add 3 more Gust Of Wind (the best common trainer, tied with Bill). Add 4 Bill and 2 Professor Oak, for card advantage purposes. Also add 4 Energy Removal, because those are great to set your opponents back a turn or two. Now, put in 2 Computer Search, 2 Item Finder, and 3 Switch (Kang has a 3 retreat, Dragonair has a 2 retreat, etc.). Unfortunately, you're now going to have to remove the Defender, Super Potion, Fujis, and Energy Retrievals (by the way, Energy Retrieval retrieves ENERGY, not pokemon [read the e-mail written on the left]). Energy. You still should have 22 slots for energy, but I do want to add more DCE. So, take out 2 more energy, and add 2 DCE. Also, change all the fighting energy to grass, so that you can utilize the awesome first-turn Swords Dance. Alrighty, here's one last look at it:
I hope you enjoy it! At first, it might take a lot of getting used to, since I changed around so many of the pokemon. Feel free to edit back in some of the cards you had in the original (but the trainers I have are very helpful, so try not to disturb them too much). Thanks again! ~Mercury
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