>Hello,
>  Here's my deck!  I hope you guys don't mind that I'm sending this to
>all
>of you!  If you do mind,  yell at me some!  So any how, here's my deck! 
>Oh,
>and my strategy is pretty simple.  Early Evolution and some energy
>removal.
>So far it's doing good except against one friend's deck!
>
>13 Water Energy
>
>2 Magicarp
>1 Gyrodos
>2 Psyduck
>2 Golduck
>2 Poliwag
>2 Poliwhirl
>1 Vaporeon
>1 Staru
>
>8 Fire Energy
>
>2 Charmander
>2 Charmeleon
>1 Magmar
>1 Flareon
>
>2 Evee
>1 Lickitung
>
>Trainers:
>3 Potions
>2 S. Potions
>1 Gust 'O Wind
>1 Energy Removal
>1 Prof. Oak
>1 Switch
>2 Bills
>1 Energy Retrieval
>1 Poke'ball
>2 Energy Search
>
>There it is.  My goals for this deck is to get a poliwrath and another
>Gyrodos!!

VULPIX: It's good to see you have goals. Unfortunately, those two cards won't do much unless you do something about the other 58 cards in your deck. Your evolution families are typical of many bad decks--you try to have everything and end up never being able to get anything. I can't imagine what sort of decks this thing is winning against. The one friend who is beating you probably either plays a bad grass deck or a good deck of any color. I'm guessing the former, because you'd think he'd try to give you some pointers if he (she?) knew how to build a good deck.

Let's see... what's your strategy? Early evolution, except that with no searching other than Pokeball, you'll be insanely lucky to get basics and evolutions in the same place at the same time. Energy removal, except the cards devoted to this strategy consist of one lone Removal, plus Golduck (and the Poliwrath, once you get it.) In other words, neither of your strategies is especially likely to go off within the first four or five turns, which is the approximate length of time this deck will last against most of the stuff out there.

Looking at your trainers (including what are arguably two of the worst trainers out there, Pokeball and Energy Search) further reinforces the sense of bleakness and despair begun by your Pokemon. You have more singles than your average Digimon deck, and your few good trainers suffer hugely from the fact that they've been cast into the deck in ones and twos, forced to live or die by the cruel randomness of the shuffle. Energy? Don't get me started. Despite their colorless attacks, anybody attempting to run both Flareon and Charmeleon with only 8 fire energy in a deck should be taken outside and have several of their major limbs broken.

And by the way, yes, we do mind you sending this to all of us. Grrr...

SPIKE: Concentrate on one family from each color, and don't make them energy-hungry families like Flareon and Vaporeon. Actually, for fire, Rapidash might be a better bet. Make sure you have good basics. And trust me, don't put Poliwrath in there. He's good in some decks, but this deck doesn't want another huge evolution that doesn't really contribute anything. As for your trainers, rip them all out and start over, following my usual recommendations. That's about it.


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