>Hello,
> Here's my deck! I hope you guys don't mind that I'm sending
this to
>all
>of you! If you do mind, yell at me some! So any how,
here's my deck!
>Oh,
>and my strategy is pretty simple. Early Evolution and some energy
>removal.
>So far it's doing good except against one friend's deck!
>
>13 Water Energy
>
>2 Magicarp
>1 Gyrodos
>2 Psyduck
>2 Golduck
>2 Poliwag
>2 Poliwhirl
>1 Vaporeon
>1 Staru
>
>8 Fire Energy
>
>2 Charmander
>2 Charmeleon
>1 Magmar
>1 Flareon
>
>2 Evee
>1 Lickitung
>
>Trainers:
>3 Potions
>2 S. Potions
>1 Gust 'O Wind
>1 Energy Removal
>1 Prof. Oak
>1 Switch
>2 Bills
>1 Energy Retrieval
>1 Poke'ball
>2 Energy Search
>
>There it is. My goals for this deck is to get a poliwrath and another
>Gyrodos!!
VULPIX: It's good to see you have goals. Unfortunately, those two cards won't do
much unless you do something about the other 58 cards in your deck. Your
evolution families are typical of many bad decks--you try to have everything and
end up never being able to get anything. I can't imagine what sort of decks this
thing is winning against. The one friend who is beating you probably either
plays a bad grass deck or a good deck of any color. I'm guessing the former,
because you'd think he'd try to give you some pointers if he (she?) knew how to
build a good deck.
Let's see... what's your strategy? Early evolution, except that with no
searching other than Pokeball, you'll be insanely lucky to get basics and
evolutions in the same place at the same time. Energy removal, except the cards
devoted to this strategy consist of one lone Removal, plus Golduck (and the
Poliwrath, once you get it.) In other words, neither of your strategies is
especially likely to go off within the first four or five turns, which is the
approximate length of time this deck will last against most of the stuff out
there.
Looking at your trainers (including what are arguably two of the worst trainers
out there, Pokeball and Energy Search) further reinforces the sense of bleakness
and despair begun by your Pokemon. You have more singles than your average
Digimon deck, and your few good trainers suffer hugely from the fact that
they've been cast into the deck in ones and twos, forced to live or die by the
cruel randomness of the shuffle. Energy? Don't get me started. Despite their
colorless attacks, anybody attempting to run both Flareon and Charmeleon with
only 8 fire energy in a deck should be taken outside and have several of their
major limbs broken.
And by the way, yes, we do mind you sending this to all of us. Grrr...
SPIKE: Concentrate on one family from each color, and don't make them
energy-hungry families like Flareon and Vaporeon. Actually, for fire, Rapidash
might be a better bet. Make sure you have good basics. And trust me, don't put
Poliwrath in there. He's good in some decks, but this deck doesn't want another
huge evolution that doesn't really contribute anything. As for your trainers,
rip them all out and start over, following my usual recommendations. That's
about it.
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