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Yo Souper,
My five year old brother made this deck on his own and
tried it out on the GB version of Pokemon TCG. It did
pretty well against grass but that's all he tried it
against. It still needs quite a lot of tuning up.
Flame of War
Energy
19 x Fire energy
Basics
1 x Charmander
1 x Vulpix
1 x Growlithe
2 x Ponyta
2 x Magmar (Base set)
1 x Magmar (Fossil)
2 x Moltres
1 x Doduo
1 x Kangaskhan
2 x Tauros
3 x Eevee
2 x Dratini
Evolutions
1 x Charmeleon
1 x Ninetails
1 x Arcanine
2 x Rapidash
3 x Flareon
1 x Dodrio
2 x Dragonair
4 x Dragonite
Trainers
1 x Professor Oak
2 x Bill
2 x Clefairy Doll
2 x Energy Removal
The strategy is to get his evolved pokemon and magmars
out semi-quickly and attack the enemy to death.
Remember this is a 5 year old's deck, not a 15 year old's.
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Overview
Since this is a younger person's deck, I'll try to cover and explain the basics in the fix.
I'll be honest, though- the deck does need work. Everything's way too random and spread
out.
Pok閙on
In a deck of sixty cards, if you wanted to draw a Charmander and evolve it to Charmeleon,
the odds would be against you. The odds of getting both when you need them are pretty bad.
This is why you want multiples. To have room for four Charmander and three Charmeleon,
you need to take out other Pokemon families. I wouldn't go over 4 or 5 different families.
You've got 11.
Let's start by taking out unneccesary Pokemon. The Dragonite family isn't very good and
takes up a lot of room, so let's take them out. Charmeleon, Ninetales, and Arcanine is
too redundant (3 families that do almost the same thing), so I'd just choose one of those
and take out the other two. The best one in my opinion is probably Arcanine, so let's drop
the other two.
Even though you've got several good families, you've got too many, so you'll need to choose
certain ones to keep. Let's take out the Dodrio line, the Tauros, and the Moltres (he doesn't
really fit the strategy, he's a staller). It's looking slimmer now, but I don't like to use
more than two Evolution lines, so I'd take out Ponyta and Rapidash. You're now down
to four families, two of which have evolutions.
The next step is to use the space freed to balance out the number of each Pokemon. Let's
add three Growlithe and two Arcanine. Fossil Magmar is better, so make all three Fossil.
Add another Kangaskhan too.
Trainers
Clefairy Doll doesn't really do anything, so why use it? Take those out and add another
Professor Oak and two Bill. Energy Removal are good, so add two more and two Super Energy
Removal. Let's add three Gust of Wind too so you can attack the Pokemon your opponent is
building up on his bench. Add two Computer Search to get what you need when you need it.
And since Arcanine and Flareon discard Fire Energy (Jungle Flareon, not GB... I'm
not sure which you're using), add three Energy Retrieval.
Energy
You could use some Double Colorless for Kangaskhan, Flareon, and Arcanine. Take out one
Fire and add four Double Colorless. Here it is:
Pok閙on (18)
4 Growlithe
3 Arcanine
3 Eevee
3 Flareon
3 Magmar (Fossil)
2 Kangaskhan
Trainers (20)
2 Professor Oak
4 Bill
4 Energy Removal
2 Super Energy Removal
3 Gust of Wind
2 Com. Search
3 Energy Retrieval
Energy (22)
18 Fire
4 Double Colorless
It looks a lot different, but it will work a lot better. Try it out, and you'll see what
I mean. Good luck! I don't know how much of this a five year old would grasp, but I
tried... I'm hoping his brother will answer his questions.
~ Souper ~