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Hi souper,
my name is Erich Ruszczak I have a deck for you it is called shadow scythe its strategy is to get out scyther really fast then power up dark muk on your bench and not let them retreat
here is my deck.
Shadow Scythe
Pokemon(18)
4 Scyther
4 Rocket's Scyther
3 Grimer Fossil
1 Grimer TeamRocket
3 Dark Muk
3 Oddish
Trainers(21)
3 S.E.R
4 E.R
2 Professor Oak
3 Bill
3 R.S.A
3 Gust of Wind
2 Switch
1 Full Heal
Energy(21)
17 Grass
4 Dce
Thankyou for your time
Erich Ruszczak Midget4hyr@aol.com

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Overview

Perhaps an overkill of Scythers... The deck itself looks pretty balanced, though.

Pok閙on

The Grimers are up to you, but because of WotC's printing error, I'd say Fossil is slightly better, so I'd go with those. Oddish is good for status Effects, but he doesn't pack much of a punch. With Muk dealing 20 and Poison, and then keeping the opponent where he is, you probably won't need the Oddish a whole lot. Let's switch them for Ditto. 4 Of each Scyther is overkill, too. Let's go with 3 TR and 2 Jungle Scyther.

Trainers

You only big weakness is having too little card drawing. Add another Bill, Oak, and three Com. Search. Since you only have one Evolution with fairly low HP, he'll probably have some damage on him by the time you want to Switch him, and the rest is basics. I think Scoop Up will work better, as it also heals your Pokemon. Cheap Energy Costs keep discarding the Energy from being a problem. Lastly, Since Scoop heals status FX, take out the Full Heal.

Energy

Just drop one Grass and you'll be back to 60.
Pokemon (15)
2 Scyther
3 Rocket's Scyther
4 Grimer Fossil
3 Dark Muk
3 Ditto

Trainers (25)
3 S.E.R
4 E.R
3 Com. Search
3 Professor Oak
4 Bill
3 R.S.A
3 Gust of Wind
2 Scoop Up

Energy (20)
16 Grass
4 Dce
Not too many changes, good job. Hope that helps, and good luck!

~ Souper ~