"ARRRRRRRRRGGGGGGGHHH!!!!!"
That was my reaction when I found out that Wizards of the Coast had inexplicably
decided not to put any Fire evolutions into Gym Heroes. I have no idea why they
did this. The mystery will die with the various employees who threw the darts at
the dartboard to decide which cards to put in the set. Fire has always gotten
the short end of the stick it seems, but this is a new low. In Base, we got
Ninetales and Arcanine. In Jungle, Rapidash. In Fossil, Magmar. In TR, Dark
Charizard.
In Gym...
-Blaine's Magmar (a piece of crap)
-Blaine's Moltres (worse)
-Some weak basics, which are undeniably cute but which won't be able to legally
evolve for a few months
And of course the sole bright spot:
-Rocket's Moltres
Having been planning my Brock's Ninetales deck for some time, I was greatly
distressed. Despite pulling a Blaine's Vulpix from the freebie advance pack a
guy at a local shop gave me, I was not mollified. My frustration built until I
could take no more. "Screw it," I said, or words to that general
effect. "I'm gonna build my deck out of the Japanese cards. And so what if
I have to wait for it to be legal."
There were changes, of course. The deck became a Blaine deck, because I had only
1 Brock's Ninetales but had traded for my third Blaine's the day before. Other
than that, it went together like a charm. Thinking up a catchy name stopped me,
so eventually I just decided to name it as a sequel to Cinder, which in a sense
it was. And thus I present to you...
CINDER TOO v. 1.0
4 Blaine's Vulpix
3 Blaine's Ninetales
3 Magmar (F)
4 Scyther
1 Kangaskhan
3 Bill
4 Oak
2 Computer Search
2 Item Finder
4 PlusPower
4 Nightly Garbage Run
2 Energy Removal
2 SER
2 GOW
16 Fire Energy
4 DCE
This deck is still very much in the testing stage. The Trainer configuration may
change. In particular, I plan to go all ER or SER as soon as I decide which one
works best. My Vulpixes are a haphazard bunch-- I have one 50 HP Japanese, 2 40
HP Japanese, and 1 40 HP English--and I'm also testing these to determine which
is best. The single Kangaskhan is a metagame choice for my area--Psychic
Evolution decks are popular, and many are quite well thought-out. It's great to
be able to search for Kanga, slap it down, and watch the kid with the Gengar
cringe. Finally, 3 of my NGR's are proxied, as the stupid things are nearly
impossible to find. Grr.
The deck has done pretty well in its two online encounters so far--once against
a Sponge and once in sort of a mirror match. It's 2-0 so far, although it got
off to a pretty slow start against the Sponge when my sole opening Oak got
RSA'd.
Just wanted to post this up, because I know some people are always interested to
see what I come up with. Feel free to send *constructive* comments, questions,
and/or suggestions to spike@pojo.com.
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