Hey guys. Here is another deck fix. It's a RainDance...why doesn't
Satoshi fix more of these? Anyway...
==========
ok i have a
raindance deck i want to know how to make this deck ultimate!
2
Articuno fossils
3 seels base
2
Dewgong base
2 Magikarp base
1 Gyrados base
1
Sycther Jungle
3 Swinub Neo
1 Light
Piloswine Neo
3 Dratini Neo
2 Dragonair base
1
Drangonite Fossil
2 farfetchd
base
Trainers
7 energy removals
2 potion
1 energy retrival
1 computer
search
25 water
energy
My strategy is mainly to make sure the opent didnt have any energy to use
against me i used to have 15 energy removals in my deck which seemd to work
good. i dont have much of a strategy i need some help ive won alot with this
deck but i know it needs a little tweaking and i dont want to add blastoise and
wartotrle and squirtle. help me asap
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Intereresting deck
indeed. I see several things wrong already. 7 Energy Removals...we
all should know that the maximum amount of cards playable is 4 for each
card. Plus, the large amounts of unnecessary Energy, and the several families
that shouldn't even be played in the first place. Hopefully this will look
decent by the time I'm done fixing this. ;\
Now, the Pokémon...just clean
EVERYTHING out. This gives us 22 spots...too much. X_x; How could you NOT want
to add in Blastoise (the RainDance king) into a RainDance deck? That
doesn't make much sense. Anyway, since it seems your card supply is limited, add
in a 3/3/2 line of the Blastoise line. Also, since Electabuzz is still highly
popular, add in 2 Neo Genesis Wooper and 2 Tyrogue. That should take care of any
Lightning Pokémon that might harm Blastoise. Now, add in a 3/2 line of the
Dewgong family. They should help with the beatdown effect of RainDance. That
gives us...
Pokémon: 17
3 Squirtle (Team
Rocket)
3 Wartortle
2 Blastoise
3 Seel (Base)
2 Dewgong
2 Wooper
(Neo: Genesis)
2 Tyrogue
For the Energy,
just drop 8 Water Energy.
Energy:
17
17 Water Energy
Now, we have 13
more spots to choose for the Trainers; drop 3 Energy Removal to make the deck
legal, and we have 16 spots. X_x; Then, take out the Potions.
They have no use in this deck. Add in 3 Professor Oak and 3 Professor
Elm. Now, add in 2 more Computer Search. You need a lot of draw power to survive
in the Unlimited scene nowadays. However, this is only a little
draw compared to other decks like Arithmetech and some noteworthy Slowking
decks. But, it is more than what you had last time, so it helps. ;p
Moving
on...add in another Energy Retrieval. This card was the ish back in the day, but
has lost a lot of touch with the newest option - Nightly Garbage Run. Add
one of these into this deck as well. Now, to add some regular essentials for
most decks. Toss in 3 Gust of Wind, 3 Lass (to disrupt your opponent), and
2 Switch. Then, add in 2 EcoGym - if your opponent Energy Removals you at any
time while this Stadium card is in play, it'll go right back to your hand, and
you can just RainDance it back onto your guys! ;D
Trainers: 26
4 Energy Removal
3 Professor Oak
3
Professor Elm
3 Computer Search
3 Lass
3 Gust of Wind
2 Switch
2
Energy Retrieval
2 EcoGym
1 Nightly Garbage Run
Well, this was a tough fix, but it seems to be better than before.
Have fun playing it! ;\
-~Khap