Hey Martin I need u to fix my fable deck if it aint to much
trouble i think u know how it works here it
is
4xCleffa
3xFairy
3xFable
3xGligar
1xScyther
2xPichu
1xBrocks
Mankey
3xOak
1xElm
3xComputer Search
3xItem
Finder
4xSuper
4xE/R
3xLass
2xGold Berry
1xTime
capsule
4xDouble Gust
4xRecycle energy
4xDouble
Colorless
6xFighting
Energy
Thanks!!!
**Crickity-Crackity-Smackity Door
Opens**
Welcome back to Martin's Mansion.
Looks like today
we will work on a Clefable deck, so lets get BiiiiZaY!
Again with the
59 Card decks..
Pokemon
Four Cleffa. Wow, this kid did
his homework =D. I like that, we also have a 3/3 Clefable line which will also
work because with so much draw power were gonna get it's all this deck will
need. What I also like about playing Clefable is, is that you have a way out of
a game winning mean look with the Clefairy.
As I look at your supporting
Pokemon, I see that you put great thought into this. Scyther and Gligar are good
at covering Clefable's back from fighting Monsters. Also, they can dish out
damage against cards that normally Metronome won't do a thing to, such as other
Clefables.
With that said, I must say that Gligar isn't the best fighting
choice for this deck. You already have Scyther to cover Clefable's weakness, so
in Gligar's place I will put Tyrogue. Yes, I know all of you are sick of seeing
me put this card in so many fixes, but it's one of the most well rounded cards
in the game. In my opinion, Tyrogue contends with Cleffa as the best baby card.
Although, it will never win. =)
Since we have 3 free spaces, 2 went to
Tyrogue, we have 1 more. That my friend will go towards another
Scyther.
I assume that Mankey is the TAUNT Mankey. Which is nice tech
against
Slowking.
4xCleffa
3xFairy
3xFable
2xTyrogue
2xScyther
2xPichu
1xBrocks
Mankey
Trainers
Once again, you did a great job here.
There are only a few things here and there you need to patch up. The heavy
removal line works great with Clefable, especially since you play the Recycle
which is great with Super Energy Removal.
Trade the Time Capsule for a
nightly Garbage run, it will benefit your opponent too much, and with so many
trainers you play, it isn't worth the cost.
Play a Narrow gym, you need
some sort of default. Also, I put 3 Focus bands for Sneasel. They can normally 1
hit KO you, but now you have a 50% chance of dealing them that prize winning
Beat up attack right back at them!
Finally, trade 2 Double Gusts for 2
Regular Gust of wind. Double gust is nice with Clefable because it works like a
switch and your gust at the same time. I recommend 2 regular gusts also just
incase you have something heavily damaged bench, nor cant pay for the attack of
a clefable *rolls eyes*.
3xOak
1xElm
3xComputer
Search
3xItem Finder
3xSuper
4xE/R
3xLass
3xFocus
Band
1xNightly garbage run
2xGust of wind
2xDouble Gust
1xNarrow
Gym
1xScoop Up
Energy
Good, the double colorless is
great with Clefable and Scyther especially. Since we no longer play Gligar, we
will switch the fighting energy to grass. This will pay for Swords dance in the
rare case you need to use it.
4-DCE
4-Recycle Energy
5-grass (I
dropped 1 basic energy for the default Gym)
That ought do it. Good
luck with this deck.
For everyone else, have a happy rest of summer.
~Maaaaaaarty
MartinReturns@aol.com