~ Doll's House ~ TURBOrainbow |
Name: Tim Darch
mIRC nickname: Retro_Vest
Email Address: retro_vest@hotmail.com
Skill Level: advanced (i play DCI tournaments every second sunday and win occasionaly)
Speed Metagame in your area: Fast
Strategy of your deck: i found that in the tournaments i play in most people play decks that have few pokemon in their deck and start with only one as their active. i made a deck that follows prop 15/3c with the main stratagy being to start with a scyther and hopefully have an oak or search in your first hand to help you find a pokemon that is their pokemons weakness and put a DCE on your pokemon eg if they have jiggly i find a machop(rocket). then i oak, search, bill for as many plus powers as i can to hopefully ko them on my first go. if i dont go first i stall with lickitung and scyther to build up a my main hitter electabuzz.
Deck Name: TURBOrainbow
Deck Listing
Pokémon 18
3 lickitung
3 scyther
3 electabuzz
3 machop(rocket)
3 squirtle(rocket)
3 blaine's charmander(lv. 16)
Trainers 15
3 professor oak
3 bill
3 computer search
3 pluspower
2 gust of wind
1 no removal gym
Energy Types 27
3 double colourless energy
3 potion energy
3 full heal energy
8 lightning energy
8 grass energy
2 fighting energy
How does your deck do?: ive played about 20 games with this deck so far and they havent been against other prop15/3c decks. i have won around 40-50% of all these games, and some of the common problems that i found were i had lots of damage on my bench, i was always retreating to avoid defeat, in the games i didn't go first i found i was up against just more than 1 of my opponents pokemon. ive won once by decking my opponent(my brother), about 4 times first go and once or twice by taking all my prizes and a couple of times by benching.
Other info you feel is important: i dont mind if you change this deck to a non prop15/3c deck as is isnt an important factor and it doesnt need to be, i was just trialing a few of them incase this rule came in. THANKS IN ADVANCE!!! : )
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Hey, Tim...
If you are in an area that can get you first turn kills, then a trapper deck would probably be great to run. But for now I'm going to fix this one as best as possible.
Pokémon:
Run mainly with Buzz, Scyther and Licki. The others are just in case. Numbers have been adjusted some.
Trainers:
Plus Power is going to be really important with this deck. So will Gust of Wind. I added Scoop and Switch, and some Item Finders to get back what you need.
Energy:
Yeowsa! Forget the Fight and Grass and a lot of the others. I left just what was important.
New Deck Listing:
Pokémon - #15
3 Lickitung
3 Scyther
3 Electabuzz
2 Machop (Rocket)
2 Squirtle (Rocket)
2 Blaine's Charmander (lv. 16)Trainers - #27
4 Professor Oak
3 Bill
3 Computer Search
4 PlusPower
4 Gust of Wind
4 Item Finder
3 Scoop Up
2 Switch
Energy - #18
4 Double Colourless Energy
4 Full Heal Energy
10 Lightning Energy
Best of luck, and let me know how it goes with this latest version...
~ Doll
~ A Bit of Clefairy Doll Wisdom:
All reports are in; Life is now officially unfair.