Kabuto has informed me that someone has brought another Charizard in the building.
I've learned from my mistakes, though. This time I've disabled the emergency sprinkler
system... Let's see what he wants.
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I revised this deck after fossil came out. It focuses around using
Wigglytuff's and Charizrds. I have the Impostor Prof. Oak I there because he
always comes in handy if I'm against a water deck (it could make or break a
game). The pokedex is in there so I can tell if I need to use the Poke
traders. The Ditto is in there so I can use him in the later or early game if
I have no other Pokemon. The potions are in there to help against strong
attackers. It's mostly a full out, nonstop offensive deck, or if it really
needs, to be a sponge. I could use a fossil Magmar, but I can't find the room.
Pokemon:
4-2-2 Charizard Run
3-2 Wigglytuff Run
1 Ditto
Trainers:
4 Bill
2 Breeder
2 Trader
2 Defender
4 Potion
2 Mr. Fuji
1 Pokedex
1 Impostor Oak
Energy:
4 Double Colorless
1 Psy. (ran out of fire)
23 Fire Energy
XpacSCU427@aol.com
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Overview
This is the weirdest Charizard deck I've seen yet, though that's not necessarily a bad thing.
Some questionable Trainers in there, and not too many Pok閙on; only eight Basics and three
families, one of those consisting of only one Pok閙on. Not to mention that Charizard isn't
exactly the best choice either. But, I gotta stick to the strategy... Let's get on with the fix.
Pok閙on
My first thought is that you need more firepower. Charizard is a highly unstable card, sometimes
it comes through and sometimes it's eaten up, depending on the situation. With only eight Basics,
Wigglytuff won't be waving that well either. Charizard actually works best as a late-game fighter;
since he usually only knocks out one or two, he can actually work fairly well taking out the last
prize or two without getting killed himself. The problem is taking it down to the last couple prizes.
Let's add three Fossil Magmar, two Scyther, and one more Charmeleon. This really ups
your attack force, and since Charizard will come out later in the game, you'll have time to build him
up. Meantime, attack with Magmar, Ditto, Scyther, and even Charmeleon, a good and underused Fire
Stage One.
Trainers
This needs a lot of work. You'll need to drop a lot to open space for all the Pok閙on, and though you tried
to explain some of them, there are some Trainers in there that are... Well, not that great. Potions,
Defenders, Pok閐ex, and Imposter Professor Oak can all go. These cards are considered not valuable
enough in play to compensate for the space they take up in the deck. In other words, you can find
better use of the space. Potions/Defenders- don't prevent enough damage to worry about. Pok閐ex-
better alternatives, like Bill and Professor Oak. Imposter Oak- Is Professor Oak good? Because that's
what your opponent gets when you play this card, with the added bonus of no discarding.
Breeders work best when you have more than one different Stage Two or when you need to evolve very
quickly, neither of which applies here. Take out Breeders too. We've now brought it down to 56 cards.
Add two Professor Oak to enhance your card drawing, drop the Traders and add a Computer Search, and
add two Gust of Wind. Retreivals would work well here for when you send Charizard out, possibly to
recycle used Double Colorless. You need a bit more space, though. Drop one Bill and add two Energy
Retreivals.
Energy
Not too much to do here. Since Charizard burns Energy so fast, I didn't add any other Energy discarding
Fire Pok閙on. Because of this, 24 Basic Energy should be okay, and the DCE help. DCE will
help the Charizard line, Wigglytuff, Scyther, Ditto, and Retreat costs. Not bad. Energy isn't that
hard to get, though, especially Fire Energy. Even if it's just for the sake of consistancy, switch
that Psychic for another Fire.
Pokemon (20)
4 Charmander
3 Charmeleon
2 Charizard
3 Jigglypuff
2 Wigglytuff
3 Magmar
1 Ditto
2 Scyther
Trainers (12)
3 Bill
2 Prof. Oak
1 Com. Search
2 Mr. Fuji
2 Gust of Wind
2 Energy Retreival
Energy (28)
4 Double Colorless
24 Fire
Looks a lot different, but I think it will be stronger. Those extra Basics enhance Do the Wave, give
you more attacking force, and lower your chances of running out of Basics. The Trainers are better
too. The lone Ditto is there because, while he can be good, it's impossible to know how he'll work,
so I thought the one can stay for those situations where it would be beneficial to be your opponent.
It also adds a little unpredictability for both you and your opponent. There is only one Com. Search
because it's not crucial, but can come through if you really need a certain card. I'd like two, but you
were short on room for Trainers. So, there you have it. I don't know how well any Charizard Deck would
hold up in a tourney, but this one isn't completely reliant on Charizard, so it can play like a
"Wavemaker" deck if necessary. Good luck,
~ Souper ~