The Unlimited Top 5
As the Pokemon event hiatus comes to an end, we
are thrown a large scale tournament called "Super Battle Zone." Most of us were
happy to get SOMETHING, but then we are told the format is Unlimited. UH-OH! I'm
scared now!
But before we get to the top 5, I would like to talk a little
about Aquapolis. The newest set to hit the Pokemon scene. The set doesn't have
very many good Pokemon attackers, with the exception of a few (Jumpluff), but it
has an array of valuable supporter cards. Such as Forest Guardian, Pokemon Fan
Club, and Town volunteers. I actually see these cards becoming staples in the
Unlimited format. Town Volunteers simply makes nightly garbage run a joke,
and Pokemon fan club is definitely a card that will see play, ESPECIALLY in
Slowking.
I know a lot of you have been running around like chickens with
your heads cut off trying to figure out what to play for this "SUPER Battle
Zone" event thing, so to give you an idea on what really is dominating the
current standard environment, I will give a list of the top 5 decks in
unlimited. Play them, test them, whatever. But please, keep this in mind when
e-mailing me: I don't care what you think, nor do I respect your
opinion.
MonkeyMan88: Anything else?
Martin: Yeah..
Martin: Sue
Me.
#5 Typhlosion.
That is right, evolution
is not dead in Standard. Not by a LONG shot. I'm sick of hearing that same dead
argument over and over. The days of "trapper" and quick wins are over people,
the environment has switched to a more defensive angle. The qualifications an
evolution needs to be a good main attacker in Unlimited are in a heavy number,
and Typhlosion fit's all of them.
1. The evolution needs to be
fast.
2. The evolution needs not to be prone to Energy Removal, the reason
why many cards are found unplayable.
3. The evolution must do efficient
damage in exchange for the effort used in order get it successfully into
play.
Fire recharge is as economical as it gets. The fact that the
Pokemon power is cumulative makes Typhlosion reason enough to play. It is
possible to have a Typhlosion up and running turn 2, but on average it's turn 3
you will have a Typhlosion up charbroiling your opponent's Pokemon faster than
the people aboard the challenger.
Unlimited has many ways to get Fire
energy cards into the discard pile to make Fire Recharge an ongoing threat to
your opponent. Super Energy Removal is not only a card this deck doesn't fear,
but works with it as well. Discard one of your own fire energy cards to take 2
off of one of your opponent's pokemon, then gain it right back. of course it's
on a flip, but when you have 2 Typhlosion in play, you have an average extra
energy attachment per turn.
There is more to Typhlosion than meets the
eye. Typhlosion is one of the best cards to combo with the Promo Pokemon Tower.
Many Unlimited decks run Recycle energy as a main energy source, but when that
source is depleted, your opponent will surely be in a pickle. Pokemon Tower Not
only stops Recycle energy dead in it's tracks, but Item Finder as well, which is
a staple in the Unlimited format.
#4 Arithmetic
Yes, Arithmetic. The deck Mr. Klaczynski innovated. Ever
since the release of Gym 2 he has had a version of this deck handy with him. But
what makes it so good? Easy, the fact that it can go toe to toe with just about
anything, except Snichu, but we will get to that a little
later.
Arithmetic focus's on using Muk to metagame decks that use Pokemon
Powers. Arithmetic is basically an auto win versus a Typhlosion. Stopping fire
recharge makes Typhlosion resign. Also, with a metal, doing 60 a turn and only
10 to yourself is a pretty good deal, especially since Rockets Zapdos works well
with Super Energy Removal.
Clefable is usually known as an enemy of
Rocket's Zapdos decks, but with the advent of Tyrogue, you will have an
advantage over them.
Just like Typhlosion, Arithmetic uses Pokemon Tower
as a way to molest decks that use Recycle energy. One of the downsides however,
is that Rocket's Zapdos is a terrible opening Pokemon. Just pray that you start
with a baby.
#3 Steelix
Also known as, the iron
giant. Steelix is one of the most overlooked decks in Unlimited. The deck is a
monster. There are 2 ways to play steelix. You can play the "Unremovable
Steelix," by using Brock's Ninetails, which is actually a deck that wins. Or you
can play the solid Steelix. I prefer playing Steelix alone, because the deck has
more focus. Solid Steelix uses Pichu and Tyrogue as back up. Also, it uses the
occasional Igglybuff, Ditto, and Brock's Mankey. The Mankey ofcourse used for
Slowking.
The main criticism Steelix gets from jobbers (noobs, newbies,
losers, etc.), is that it is "Removal Bait." This is a VERY untrue statement.
What you do with this deck is start off with a Cleffa, Lass/Eeeeeeek, and build
a benched Onix with recycle energies. You wanna make sure you have eliminated a
gust of wind option from your opponent however, because you won't be able to
easily retreat onix.
Chaos Gym and Eco Gym are musts. They are what make
sure your opponent doesn't Super Energy Remove your steelix. And if they do pull
one off, you can just smack them right back with one of your own as a
counterassault. Steelix is great against Sneasel decks, because it can survive a
beat up. You wanna make sure to get Steelix built in numbers, because anybody
will shiver at the fact of staring down 2 Steelix's each with your name on it.
Heavy Gold berry is a must. They keep steelix going, and going, and going. You
usually do not want to put too many Metals on steelix, because that will lower
your options of building more. Energy Charge is also played in this deck incase
you REALLY need to get back metals.
Pokémon (16)
4x Cleffa
3x
Onix (Southern Islands)
3x Steelix
2x Pichu
2x Tyrogue
1x Brock's
Mankey
1x Chansey/Ditto
Trainers (31)
4x
Lass
3x Computer Search
3x Gold Berry
3x Copycat
3x Item
Finder
3x Gust of Wind
2x EcoGym
2x Chaos Gym
2x Professor Oak
2x
Energy Charge
2x Super Energy Removal
2x
Switch
Energy (13)
4x Metal Energy
4x Double
Colorless Energy
4x Recycle Energy
1x Rainbow
Energy
#2
Snichu
Another one of my personal favorite
decks. The strategy here is simple. Get up an unstoppable Sneasel. Snichu
literally is one of the toughest decks to consistently beat. Steal Chansey
ofcourse does this well. Speaking of Steal Chansey, why didn't I put it here on
the top 5? Simply because there were too many good decks to choose from. Chansey
is EASILY near the top, but I felt I would share some decks most of you are
probably not aware of yet. Anyway, back to Snichu.
Snichu's trainer
engine is similar to Steelix's. It uses Echo Gym and Chaos Gym to stop energy
removing, and still can default to super the opponent. Double Gust works great
in here since everything is free retreat. Pichu and Tyrogue are no brainer
supporters, because Tyrogue simply should go in just about every deck. And Pichu
is great against decks with Poke-Powers (Slowking, Typhlosion, etc). A Sneasel
that can't be removed and only gets Ko'ed half the time (Focus band) with the
ability to OHKO turn after turn is hard to beat. That is what puts this deck at
#2.
#1 Slowking
The deck that has been feered ever since the release of
Neo Genesis, and for good reason. There are a few ways you can play this deck
out. You can focus on denying trainers and going out with an all offensive
Sneasel, or play a Strategic Murkrow lock variant with Healing fields, Gold
berry, and a somewhat heavy removal line. Pokemon fan club surely helps this
deck out as well. Whichever way you choose to go, if played correctly, it will
get the job done.
There really isn't much more I can say about Slowking
that alot of you don't know already. So I will leave it at that =)
With all that said, threes nothing else to do, but bust out
your unlimited decks and go dominate a Super Battle Zone event!
(Jamaican
voice) "But Mah-TIN, I ain't kno where a battle zooone at!"
Well, Then click
here: http://www.wizards.com/default.asp?x=pokemon/league/superbattlezone
Have fun, and keep playing.
-Martin
Moreno
MartinReturns@aol.com
AIM: Martin
Returns