OMG!
Khappy is sending a deck fix! First of all, I would like to apologize
to Pojo for being so inactive as of lately. It's just that everything has been
eh for a few months ago due to no GC schedule. =/
Anyway...
==========
This deck has served me well, so I
thought I'd send it
to you and get your take on it. The basis for
this
deck was actually the Echo theme deck.
Rainbow Burn
Deck
Pokemon:23
4 Ho-Oh Lv. 44
4 Abra B-18-#
3 Kadabra Lv. 38
3
Alakazam B-84-#
4 Clefairy B-27-#
3 Clefable B-91-#
2 Mew Lv.
8
Trainers:13
1 Full Heal
3 Professor Elm's Training Method
2
Energy Stadium
2 Copycat
2 Energy Search
3 Berry
Energy:24
2
Fighting
2 Fire
2 Grass
2 Lightning
14 Psychic
2
Water
Ho-Oh is the main attacker in the deck, With one of
each
type of energy, it can do 90 damage per turn.
Abra is here to evolve into
Kadabra, which is the
secondary attacker. Alakazam is in case I can use
one
of my opponent's attacks efficiently (ie Psysplash).
I chose the
Expedition Clefairy over Genesis because
it requires fewer energy and would
not attack under
normal circumstances. Clafable's purpose os
to
Moonlight and get the energy I need for Ho-Oh. The
Trainers and
Energy are self-explanitory.
==========
I really like Alakazam in
this set. IMO it can go places. :) Anyway, onto the deck fix.
Aren't ya
scared of all the Water that's running around? Drop 2 Ho-Oh. Then, take out 2
Clefairy and 1 Clefable. Since it isn't the main part of this deck, you don't
need to run a 4/3 line. Now..the Mew? Let me look it up.
/me whistles
while waiting
Okay, I believe it is the Lily Pad Mew. First, let's
drop one Mew. Then, you can add in 3 Cleffa.
Pokémon: 21
4 Abra
4 Kadabra (2 Base/2
LC)
3 Alakazam
3 Cleffa (NG)
2 Clefairy
(Exp.)
2 Clefable (Exp.)
2 Ho-Oh (NH)
1 Lily Pad
Mew
On the Energy, you can afford to drop quite a bit
of Psychic Energy. Drop 6 Psychic Energy, since Alakazam can function with less.
That's about it. If you want, you can add a third of [insert Energy type] for
however many or Rainbow Energy when you want to tweak
it.
Energy: 18
8 Psychic Energy
2 Fire
2
Fighting
2 Grass
2 Water
2 Lightning
Now,
for the Trainers. Well, it seems like you need more draw power. So, take out the
Energy Search, Berry, Professor Elm's Training Method, and the Full Heal.
That gives us 17 spots to work with I believe. Then add in 2 Copycat and 4
Professor Elm. They help a lot with draw power. Also add in 3 Trader since
they help you get out the specified Pokémon out faster as well. Now add in 3
Double Gust and 1 Switch. Then, add in 3 Gold Berry/Focus Band, depending
on what's played in your area. (Like big hitters or swarm) I would lean towards
Gold Berry right now because nothing threatens a 100 HP beast with a OHKO. ;)
Now, for recovery purposes, add in 1 Time Capsule. When Aquapolis comes in,
change it to Boratia of the City. That is like a Time Capsule, but without any
of the bad effects (including helping opponent) and it is a
Supporter.
Trainers: 21
4 Professor
Elm
4 Copycat
3 Pokémon Trader
3 Gold Berry/Focus
Band
3 Double Gust
2 Energy Stadium
1 Switch
1 Time Capsule
Hope you do better. I'm
out.
-~Khap