OMG! Khappy is sending a deck fix! First of all, I would like to apologize to Pojo for being so inactive as of lately. It's just that everything has been eh for a few months ago due to no GC schedule. =/ Anyway...

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This deck has served me well, so I thought I'd send it
to you and get your take on it.  The basis for this
deck was actually the Echo theme deck.

Rainbow Burn Deck
Pokemon:23
4 Ho-Oh Lv. 44
4 Abra B-18-#
3 Kadabra Lv. 38
3 Alakazam B-84-#
4 Clefairy B-27-#
3 Clefable B-91-#
2 Mew Lv. 8

Trainers:13
1 Full Heal
3 Professor Elm's Training Method
2 Energy Stadium
2 Copycat
2 Energy Search
3 Berry

Energy:24
2 Fighting
2 Fire
2 Grass
2 Lightning
14 Psychic
2 Water

Ho-Oh is the main attacker in the deck,  With one of
each type of energy, it can do 90 damage per turn.
Abra is here to evolve into Kadabra, which is the
secondary attacker.  Alakazam is in case I can use one
of my opponent's attacks efficiently (ie Psysplash).
I chose the Expedition Clefairy over Genesis because
it requires fewer energy and would not attack under
normal circumstances.  Clafable's purpose os to
Moonlight and get the energy I need for Ho-Oh.  The
Trainers and Energy are self-explanitory.
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I really like Alakazam in this set. IMO it can go places. :) Anyway, onto the deck fix.

Aren't ya scared of all the Water that's running around? Drop 2 Ho-Oh. Then, take out 2 Clefairy and 1 Clefable. Since it isn't the main part of this deck, you don't need to run a 4/3 line. Now..the Mew? Let me look it up.

/me whistles while waiting

Okay, I believe it is the Lily Pad Mew. First, let's drop one Mew. Then, you can add in 3 Cleffa.

Pokémon: 21
4 Abra
4 Kadabra (2 Base/2 LC)
3 Alakazam
3 Cleffa (NG)
2 Clefairy (Exp.)
2 Clefable (Exp.)
2 Ho-Oh (NH)
1 Lily Pad Mew

On the Energy, you can afford to drop quite a bit of Psychic Energy. Drop 6 Psychic Energy, since Alakazam can function with less. That's about it. If you want, you can add a third of [insert Energy type] for however many or Rainbow Energy when you want to tweak it.

Energy: 18
8 Psychic Energy
2 Fire
2 Fighting
2 Grass
2 Water
2 Lightning

Now, for the Trainers. Well, it seems like you need more draw power. So, take out the Energy Search, Berry, Professor Elm's Training Method, and the Full Heal. That gives us 17 spots to work with I believe. Then add in 2 Copycat and 4 Professor Elm. They help a lot with draw power. Also add in 3 Trader since they help you get out the specified Pokémon out faster as well. Now add in 3 Double Gust and 1 Switch. Then, add in 3 Gold Berry/Focus Band, depending on what's played in your area. (Like big hitters or swarm) I would lean towards Gold Berry right now because nothing threatens a 100 HP beast with a OHKO. ;) Now, for recovery purposes, add in 1 Time Capsule. When Aquapolis comes in, change it to Boratia of the City. That is like a Time Capsule, but without any of the bad effects (including helping opponent) and it is a Supporter.

Trainers: 21
4 Professor Elm
4 Copycat
3 Pokémon Trader
3 Gold Berry/Focus Band
3 Double Gust
2 Energy Stadium
1 Switch
1 Time Capsule

Hope you do better. I'm out.

-~Khap