sorry i couldn't respond quickly (as i usually do). i'm stuck on macintosh
performa that is 160mhz, and has a measly 28.8 connection. needless to say,
my response time has increased an awful load.

anyways onto the deck.
i would dump the dratini line in favor of four bills and another gust of
wind, dump one item finder for yet another hitmonchan, dump one jynx for
another duck, and dump the computer searches in favor of another scoop up
and another energu removal.

some explanations are needed i suppose. i realize putting in four bills
seems a little outlandish, as you already have two 'kahn's and two oaks so
just play them all carefully. use them only when you need to get ahead or
get back in the game.
i dumped one jynx because it should only be used as a finisher, and normally
you only keep a couple finishers for every deck.
i got rid of the computer searches becuase i think with the oaks, bills and
walking bills that you should have enough ways to get the cards you need.

everyting else with the deck is fine, and should play that way.

Justusdux "Dux"

>From: "John & Desiree Levinson" <levinson@ake.quik.co.nz>
>To: <me_god_u_jane@hotmail.com>
>Subject: Fetch Kangi, Fetch
>Date: Thu, 13 Jan 2000 14:08:34 +1300
>
>To Dux,
>
>I have recently made this deck yet am findin that it does not work as well
>as I would hope. Please take a look at it and see whether or not there is a
>problem. So here is my deck:
>
>Fetch Kangi, Fetch
>
>Pokemon-
>
>3x Hitmonchans ( Need I say more)
>3x Jynx ( Good finisher)
>3x Farfetch'd ( Closest I could get to Scyther while living in New Zealand
>:(
>2x Kangaskhans ( Great staller with card drawing capability)
>3x Dratini ( Sucks but great evolved form)
>2x Dragonair ( Great all round Pokemon with energy denial capability)
>
>Trainers-
>
>3x Energy Removal
>3x Super Energy Removal
>2x Scoop Up
>2x Professor Oak
>2x Computer Search
>3x Item Finders
>2x Gust of Wind
>4x Plus Power
>
>Energy- ( May be a little low but I can't find anything to take out)
>
>10x Psychic
>9x Fighting
>4x Double Colourless
>
>There isn't exactly a complex strategy to this deck. Basically I use fast,
>heavy hitters, such as farfetch'd and htimonchan, early on in the game to
>deal damage while I finish off with Jynx. While this goes on I usually try
>to build up a Dragonair and Hyper Beam away the opponents remaining energy
>supplies, rendering their Pokemon helpless. Kanghaskhan is in there purely
>to stall, in case I have to, and is my main card drawing Pokemon, making up
>for bill. Please relpy as soon as possible, even if you don't post it.
>
>David

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