Thanks for your mail!
Let's see what advice I can offer to help your deck do even better.
Here's the deck you submitted:
Pokemon (17 Basic + 10 Evolutions = 27 Total):
2 Ratatta
1 Raticate
2 Pidgey
1 Pidgeotto
2 Dratini
1 Evil Dragonair
1 Dragonite (Movie Promo)
1 Doduo
1 Dodrio
2 Spearow
1 Fearow
2 Koffing
1 Weezing
2 Exeggcute
1 Exeggcutor
1 Pinsir
1 Ekans
1 Arbok
2 Caterpie
1 Metapod
Energy (25 Basic + 1 DCE = 26 Total):
9 Grass
3 Psychic
1 Double Colorless
6 Fire
5 Fighting
2 Lightning
Trainers (6 Total):
2 Bill
1 Recycle
1 Pokeball
1 Energy Search
1 Gambler
Alright! Let's see what can be done. The first thing you need to fix
is the fact you only have 59 cards in the list that you gave me. All decks
in Pokemon need to be exactly 60 cards. So, at the very least, you will
need to add another card to this deck. I recommend another trainer as you
are very low on these, and actually high on the others.
With any good deck that you plan on winning with, you need to start with your
pokemon. Just like Ash has learned in the show that it is the pokemon and
how you use them that let's you win battles, so it is also true with the card
game. To build a good deck, the best way is to choose 3 or 4 of your
favorite pokemon and fill your deck with them, then mix your energy and trainers
to work with them! Although my suggestions aren't the only way you could
go, here is some possibilities that would require the least amount of changing
to your deck. On the left, I listed a mix that would be adding commons/uncommons.
On the right, I listed how you could remix if you owned more rares or wanted to
trade to get them to make your deck even stronger.
Pokemon:
Pokemon:
(15 Basic + 9 Evols = 24 Total) (15 Basic + 11 Evols = 26 Total):
2 Ratatta
3 Doduo
1 Raticate
2 Dodrio
2 Dratini
4 Dratini
1 Dragonair
3 Dragonair
2 Doduo
4 Pinsir
1 Dodrio
4 Koffing
1 Pinsir
3 Weezing
4 Koffing
4 Ekans
3 Weezing
3 Arbok
4 Ekans
3 Arbok
Now we need to get energy to work with these pokemon. It is very important
not to waste energy and trade with your friends or purchase a starter deck to
get the energy you need. For grass, purchasing an Overgrowth or Brushfire
would give you plenty of grass energy for this deck. If you can't get the
Double-Colorless Energies, just substitute Grass Energy. I usually
recommend 20/4... so:
Energy (20 basic + 4 Double-Colorless = 24 Total):
20 Grass
4 Double-Colorless Energy
So now we need trainers. The best method for determining this is to find
out how many we can add first. For your deck, we've got (60 - 24 - 24 = 12
left in the left column) and (60 - 26 - 24 = 10 left in the right column).
In almost every deck, I recommend 4 Bills. They are easy to get and
_extremely_ beneficial. Drawing the cards you need to win is very
important. Seeing how we've got kind of a Poison theme going, we'll add
cards to help with it.
Trainers (12 Total):
Trainers (10 Total):
4 Bill
4 Bill
1 Professor Oak
1 Professor Oak
1 Gambler
1 Gambler
2 Gust of Wind
2 Gust of Wind
2 Potion
2 Energy Retrieval
2 Super Potion
Good luck! Hope this helps you out.