Thanks for sending in your deck. It looks like you've been playing the
game for a while, so I'll see what I can do to help you tune this deck just a
bit more so it performs well in the next tournament.
We'll start with what you submitted:
Pokemon (16 Basic + 2 Evols = 18 Total):
1 Ditto
1 Jigglypuff
1 Kangaskhan
3 Hitmonlee
2 Aerodactyl
1 Hitmonchan
1 Machop
4 Mew (Promo)
2 Jynx
1 MewTwo (Movie Promo)
1 Mr. Mime
Energy (23 Base + 4 DCE = 27 Total):
4 Double Colorless Energy
12 Fighting Energy
11 Psychic Energy
Trainers (15 Total):
3 Mysterious Fossil
2 Bill
2 Super Energy Removal
2 Recycle
1 Energy Search
1 Computer Search
1 Professor Oak
1 Super Potion
1 Pokemon Center
1 Pluspower
Strategy: Use Aerodactyl to stop evolving, Mew to make all the pokemon
basic, then the rest bring it home.
Worst enemy: Muk
Cure for enemy: Mewtwo's Psyburn and Mr. Mime
Alright, just a few things that you should know. Rules things. You
made mention in your submission that Double-Colorless Energy counts for any
energy. This is not quite the case. DCE energies provide 2 Colorless
energy. Which means they can only be used to satisfy the white * symbol in
costs. They can't be used as 'two fighting' or 'two psychic' energy, for
instance. Secondly, Mr. Mime isn't going to help you against Muk.
His power will get turned off and then he's a 40 point punching bag. Not a
good thing.
Now that we have that cleared up, let's remix your deck and see what we can do
to make it a tournament contender. By the look of your deck currently,
rares aren't too much of a problem for you, so I may add one or two to my
recommendations. If you can't get them, do the best you can to substitute
something close.
Pokemon (16 Basic + 2 Evols = 18 Total):
1 Ditto
2 Kangaskhan
3 Hitmonlee
2 Aerodactyl
2 Hitmonchan
3 Mew (Promo)
2 MewTwo (Movie Promo)
2 Mr. Mime
Energy (20 Basic + 4 DCE = 24 Total):
9 Fighting
11 Psychic
4 Double Colorless Energy
And lastly, the trainers. This is where the magic of a deck occurs.
Choose your trainers wisely!
Trainers (18 Total):
4 Bill
1 Professor Oak
1 Gambler
1 Computer Search
3 Mysterious Fossil
2 Energy Removal
2 Super Energy Removal
2 Plus Power
2 Gust of Wind
The idea behind these is simple. Bill/Professor Oak/Gambler/Computer
Search will help you get the pokemon and evolutions you need. The
Mysterious Fossils are for the Aerodactyls. The Energy/Super Energy
Removals will keep your opponent busy while you get the pokemon you need out
into play. And the Plus Powers/Gust of Winds will help you KO the
troublesome Pokemon by bringing them forward and getting them out of the game.
Good luck!