> ENERGYS: 25 > 12 PHSYCHIC > 12 FIGHTING > 1 DCE > > > POKEMON: 24 > 2 HITMONLEES > 1HITMONCHAN > 1 AERODACTYL > 4 GASTLYS (FOSSIL) > 4 HAUNTERS (FOSSIL) > 2 GENGARS > 1 PROMO MEWTWO > 1 ORIGINAL MEWTWO > 3 PROMO MEWS > 1 CLEFAIRY > 1 CLEFABLE > 2 SNORLAXES > 1 DITTO > > > TRAINER: 11 > 2 FULL HEALS > 1 POKEMON TRADER > 1 SUPER ENERGY REMOVAL > 1 GUST OF WIND > 2 MYSTERIOUS FOSSILS > 1 ENERGY RETRIEVAL > 1 SWITCH > > > > STRATEGEY > > THE POINT OF THIS DECK IS TO STALL WITH HAUNTER LONG ENOUGH TO >GET OUT MY 2 SNORLAXES. ALSO YO USE MEW TO USE DEVOLUTION BEAM TO KILL THE >BASIC POKEMON BY MAKING SURE THER IS ENOUGH DAMAGE ON THEM. ALL IN ALL THIS >IS REALLY GOOD DECK. TELL ME WHAT YOU THINK OF AND WRITE ME IF THERE IS >ANYTHING I SHOULD CHANGE ABOUT IT.Snorlax is a good card, but its best purpose is for stalling, not for the go-to pokemon to do heavy damage. 4 energy for 30 damage isn't good when there are a ton of pokemon that do this for 3 energy. You may want to consider taking out the Snorlaxes and going with Kangaskhan. Not only do they have the Fetch ability, but for 4 energy, they do comet punch that averages 40 damage (10 more than Snorlax does), but can do up to 80 damage in a single attack (if you are one of those lucky trainers that always seems to flip heads). Other than this minor suggestion, let's take a look at your deck in a little more detail. By counting things up, you have 16 basic pokemon. That is actually a little on the high side. Let's try to cut that down by one. Since you are only playing one Aerodactyl, let's remove one of your three Mews. Also, if you can, swap out the base set MewTwo in favor of the much more powerful Movie MewTwo. Another thing of note is you are running the Gastly/Haunter/Gengar series as 4-4-2. If you'd like to use all four, let's consider making 1 of those 4 Haunters a base set one. It isn't as good, but if you have a Fossil Haunter out and put your opponent to sleep... and they happen to stay asleep, you can swap for the base set Haunter on your bench and Dream Eater them for 50 big damage. This probably won't happen more than once or twice in a game, but that is often enough to pull a KO out of the deal. Let's take out the Clefairy/Clefable and try to get another Hitmochan, if possible.
Pokemon (15 Basic + 7 Evols = 22 Total):
2 Hitmonchan
2 Hitmonlee
1 Aerodactyl
4 Gastly (Fossil)
3 Haunter (Fossil)
1 Haunter (Base)
2 Gengar
2 MewTwo (Movie)
2 Mew
2 Kangaskhan
1 Ditto
Now we need to make sure we balance our energy well. We've got 4 pokemon series that make use of fighting energy and we've got 8 pokemon series that make use of psychic energy. So, roughly, we are going to need about twice as much psychic energy as fighting energy. My philosophy in deck building and choosing energy is to use 20 basic energy and 4 double-colorless. You should try to trade to get 3 more double colorless energies. But until you do, substitute 2 additional psychic and 1 additional fighting in their place.
Energy (20 Basic + 4 DCE = 24 Total):
The last part of building a deck is choosing trainers to support your theme. As we examine the pokemon we've chosen to use, the strategy really becomes a lot deeper than what you outlined in your brief review. You've got the Aerodactyl/Mew combination in there to deevolve your opponent's big evolutions and keep them stuck at the base pokemon with Aerodactyl's power. You've also got the Hitmonlee/Gengar combination of bench damage. Additionally, you've got the Haunter (Fossil) and Haunter (Base) combination to put your opponent to sleep, stall, then hit them hard when their dreams are just too wonderful to wake up. This mixture of combinations is what makes it difficult to build a single deck to defeat yours... which makes your deck even better! Let's try to choose (60 - 22 - 24 = 14) 14 trainers that will help all of these themes.
7 Fighting
13 Psychic
4 Double Colorless Energy
Trainers (14 Total):
4 Bill
1 Professor Oak
1 Gambler
3 Gust of Wind
2 Mysterious Fossil
2 Pokemon Trader
1 Item Finder
Hope you find success with this deck!