>This is my deck. It's a mix of a few concepts that
mix well. I'll
>give you
>the strategy for each card:
>Energy (25):
>3x DCE (for wiggly)
>9x Fire
>13x Grass
>Pokemon (21):
>4x Lickitung (Staller)
>2x Wigglytuff (big damage maker)
>4x Jigglypuff (Early damage and for Wiggly)
>3x Muk (PokePower and Sludge is ok)
>4x Grimer (Pretty good attack and for Muk)
>4x Fossil Magmar (Early damage)
>Trainers (14):
>1x Oak (All decks need it)
>2x Gambler (want to replacewith an Oak and a bill
when I get them)
>4x Energy Search (Get me the right energies)
>4x Energy Removal
>3x Bill
>This deck combines the concepts of several popular
decks (Wiggly,
>Haymaker,
>Stall, Muk) and mixes them. I would greatly
appreciate any help you
>could
>give me.
***
To my knowledge, this is the first Wigglytuff/Muk deck
I've seen. I suppose it was inevitable that sooner or
later, somebody was gonna realize that it would be
really cool to mix these two together. And lo--this
deck was born! It's even better when you consider that
Wiggly hoses Muk's only real weakness.
1) There are only a couple problems; I'll enumerate
them here. First of all, you probably should either
add a Wiggly or drop a Jiggly. I'd do the latter,
simply for space. Secondly, I know you are all tired
of hearing this, but may I humbly suggest Kangaskhan??
(Keep Lickitung if you want, of course--contrary to
popular opinion, I do realize that Kanga doesn't work
for everyone. I'm gonna recommend it anyway in my card
listing.) That's about it. You didn't mention energy
problems having Magmar and Muk together, so I'll
assume there are none. (You HAVE playtested, right??
People, PLEASE test your decks before you send them!)
If there are, you can try replacing the Magmar with
Scyther or Pinsir or something.
2) For the most part, your trainers are great. In the
cases where they aren't, it seems like you usually
know what to do. Try taking out the Energy Searches
(not that great) for a couple of Computer Searches. If
you're still worried about energy problems, add in a
couple of Retrievals.
3) Again, since you didn't mention energy troubles,
I'm gonna assume that there are none and leave
everything just as it is. Taking out a grass energy
for another DCE might be an idea, though.
***
4 Lickitung (Kanga?)
2 Wigglytuff
3 Jigglypuff
3 Muk
4 Grimer
4 Fossil Magmar
2x Oak (All decks need it)
2 Computer Search
2 Energy Retrieval
4 Energy Removal
4 Bill
4 DCE
9 Fire
12 Grass
***
As you can see, I've incorporated some of my
recommendations (Energy Retrieval, another DCE) while
leaving some (Lickitung, Magmar) to your discretion.
Hope my tips helped. Good luck with this deck!
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