>Hey , dont add any more charizards ... no money for
it!!  This deck can
>woop up on my friends but it sucks in tournaments and
I have no clue
>why!!
>
>1 Eevee
>1 Flareon
>1 Abra (Zam's poke power)
>1 Kadabra ('Zam's poke power)
>1 Alakazam (poke power)
>2 Moltres (Perfect for decking people)
>1 Dratini
>1 Dragonair(Energy removal)
>2 Vulpix
>1 Ninetales
>2 Charmander
>1 Charmeleon
>1 Charizard
>2 Magmar (1 of each)
>1 Growlithe
>1 Arcanine
>Trainers :
>1 Gust of wind (All I gotta say is kill the Clefables
early!)
>1 Prof. Oak
>4 Energy Removals
>2 super energy Removals
>1 Super Potion
>3 Gamblers
>2 Energy Search
>Energy :
>1 DCE
>17 Fire
8 psychic   
>I am also sending this to Bryan to see which
variation will work better

SPIKE: Welcome back once again to Really Bad Decks. It
seems like only yesterday we were doing the first
round of these things. But they stack up quicker than
you'd expect.

VULPIX: Vulpix!

SPIKE: By the way, it's official--this semiregular
thing will be called "Really Bad Decks." That was the
best me and Vulpix could do after several days of
trying to come up with something that didn't
incorporate all sorts of scatological references.

VULPIX: Vulpix vulpix! [That limitation, combined with
confusion as to what exactly a Gastly has in the way
of body parts, pretty much hosed all our other name
ideas.]

SPIKE: Now then. We have a deck which appears to be a
fire/psychic deck. In his opening remarks, the deck's
soon-to-be-infamous owner begs us not to add any more
Charizards. Never has a request been so easy to honor.
He then goes on to explain that his deck can beat his
friends but that it sucks in tournaments. Well, dude,
I'd hazard a guess that all your friends are lamers
(much like yourself) who have somehow managed to come
up with even worse decks than this. Tournament
players, on the other hand, tend more to be those who
have thought about strategy and card selection for
more than .05 seconds. This accounts for the savage
thrashing which you have apparently suffered at their
hands.

VULPIX: Vulpix. Vulpix vulpix! [Ooh, ooh--let me do
the analysis of the evolution families!! We have one
1-1-1 family, three 1-1 families, one 2-1-1 family,
and one 2-1 family. Hey, that's Ninetales! Why, you-]

SPIKE: Calm down, Vulpix. Calm down. That's a good
boy.

VULPIX: (whimpers)

SPIKE: He also has 2 Moltres and 2 Magmars--"one of
each." Those aren't much fun to talk about, though,
mostly because they're not horrible choices in and of
themselves. So let's move on to trainers. Here is
where this person briefly offers us a glimmer of hope
for the coming generation. He runs an Oak and a
GOW--only one of each, but one nevertheless. And he
runs enough Energy Removal to plunge New York City
into darkness. From there on, though, it goes
downhill. 3 Gamblers--perhaps an okay card, but only
with strategy behind it, and only in certain
situations. And Energy Search--ouch. Still, the
trainers are like a breath of fresh air compared to
the rest of the deck.

VULPIX: Vulpix. Vulpix... [Energy isn't bad, either.
Not good, but not bad...]

SPIKE: Right. Compared to the array of Pokemon, it's
like throwing an oxygen tank to a guy who's been
tossed into Lake Erie with an anvil strapped to his
back. By the way, some guy wrote me to suggest that
for my next round of bad decks, I should replace you
with a Blastoise, a Raichu, and a Charizard.

VULPIX: (hurt voice) Vulpix...? [Replace me?]

SPIKE: Don't worry. You know I would never replace
you. At any rate, while you can't deny the novelty of
burning and drowning someone while simultaneously
frying them with 10,000 volts, I decided to stick with
the witty commentary. After all, none of those shiny
holos have any personality whatsoever.

VULPIX: Vulpix. [Ahem.]

SPIKE: Oh, sorry--with the exception of Ninetales, of
course. Excuse me.


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