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Original Deck
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hello jedi this deck has done pretty well so far its pretty much like a haymaker without chan could you pplllleaaseeee fix my deck? anyway here is the deck

Almighty ChanseyBuzz
Pokemon 12
3 Electabuzz
3 Scyther
3 Chansey
3 Ditto

Trainers 26
3 Bill
3 Professor Oak
1 Goop Gas
2 Nightly Garbage Run
4 PlusPower
2 Gust Of Wind
2 Item Finder
3 SER
3 ER
1 Narrow Gym
2 Scoop Up

Energy
15 Lightning
4 Double Colorless

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Well thats the deck could you please fix this because i have a big tournament coming up. The strategy is pretty simple start with just attack with all the pokemon in the deck are fairly offensive so attack with scyther,electabuzz,and ditto then take the last few prizes with a chansey please fix this the best ya can.
ThAnKs a LoT.
[from karengragg@home.com]

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Deck Fix
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   Well, it's been a while since I fixed a haymaker. Actually, not really, but Neo's come out, and I figure I might as well fix one and get it out of the way early on so everyone knows how I think post-neo haymakers should look. First of all Cleffa is going to have to be in it somewhere, since it gets around RSA, Lass, dark plume, and even psyduck, is somewhat hard to kill for having 30 HP, free retreat, and no weakness. It's amazing, and should go in about every deck. Just letting you know, so that pointer might help out anyone out there (as I'm sure many of you will) wanting to make a haymaker.

Pokemon
   First of all, you need cleffa. With all the RSA and Lass around, Cleffa gets around it and garauntees you a fresh start when you need it. Definately add 3 cleffas. I'd say more, but I don't want to completely mess with your trainer base. Next, take out a Ditto and add in another Electabuzz. Buzz has always been (but now rivaled by cleffa ;)) the best pokemon in the game, so having 4 of those definately is better than that extra ditto. It unevens the numbers a bit, but it's worth it. 40 for 2 energy vs. inconsistancy is something that definately is a positive change. I'd honestly prefer taking out the other 2 dittos and adding in chanseys and scythers, but ditto can often be useful and you probably play against good decks if you have it in there, so it will probably help you enough to keep it in. Other than that, the pokes look pretty good. This puts you at 15 basics, up 3 cleffas. The reason I increased the number of basics is because you do not want to be stuck with a lonely cleffa in the beginning. The major drawback of cleffa is needing more basics in your deck, but it's well worth it...

Energy
   WAY too much energy here. A much more efficient way to do this would be add in a couple NGR's or something to get the energy back, and keep the trainers in to keep cycling through the deck and getting more energy as you need it. In this type of deck, speed is key and to keep oaking is something that you'll have to do either way. With lots of energy you end up throwing lots of it away, while you could be playing useful traienrs. I say drop 4 lightning energy, putting your total at 15, which is actually rather conservative. Often it will be better to play with less energy, but being safe is worth it, and you had a lot of energy to start with, so I'll keep it at 15, leaving room for 30 trainers total.

Trainers
   All right, this needs the most work. First of all, ditch the goop gas. Also, Narrow Gym isn't really that effective. Ditch it in place of Sprout tower - it'll reduce wiggly's attacks by 30 instead of narrow gym's -10, since that's almost all narrow gym is good for (and an occasional scoop). While we're at it, add in another sprout tower. Take out the SER's. With this kind of deck you'll want to power up quickly, and often you'll be oaking away the SER's, and leave the slot open for something more versatile that can be used more often. Now that the Energy Removal theme is a bit depleted, we might as well take out the regular ER's and add in a total of 4 computer searches, a much needed addition for getting the cards you want asap. Add an oak, a bill, and 2 item finders. At this point the deck is pretty much done.

   This definately won't suit everyone. A lot about haymakers is finding the right match for the player. There's a wide variation of trainer cards that different people use better than others. Possible changes that might be made include especially:
-taking out the chanseys altogether, or the dittos
-adding rocket's zapdos and golden nut (IMO it's not worth it, but some people play it well)
-removing more energy or the NGR's
-Adding Professor Utsugi, which is a welcome addition
-Switching Gym's (probably to chaos...or maybe no removal)
-Adding colorless energy (full heal especially...would help but harder to get lightning for buzz)

Just wanted to give a couple possible ways to personalize the deck that won't hurt it, for some of the people out there that disagree with the finished deck or need it more personalized to them.

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Final Deck
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Pokemon: 15
4 Electabuzz
3 Chansey
3 Cleffa 3 Scyther
2 Ditto

Energy: 15
11 Lightning
4 Double Colorless

Trainers 30
4 Bill
4 Computer Search
4 Item Finder
4 PlusPower
4 Professor Oak
2 Gust Of Wind
2 Nightly Garbage Run
2 Scoop Up
2 Sprout Tower

Good luck with the deck!