I have a deck that i hope u can fix.
4 buzz
3 mewtwo (promo)
2 sccyther
4 oak
4 bill
3 search
3 scoop
4 item
3 retrival
4 removal
3 super
3 pluspower
3 gust
1 night garbage
7 electric
7 psy
2 dce
Ahhh...good 'ole Sponge. Something I feel right at home giving a fix on. =)
With this opportunity, I am going to give several fixes on this deck. Fix #1 is going to be what I call an "STS fix". This fix will be under a 20 minute time limit. Fix #2 is going to be a "DCI fix" This fix will be under a time limit of 25 or 30 minutes. Fix #3 is a "casual" fix. It will be under no time limit.
These may sound a little strange, but after extensive testing for the STS, I can tell you that I would fix this deck 3 different ways for the 3 different environments.
STS fix comments will be in green
DCI fix comments will be in purple
Casual fix comment will be in maroon.
Let's begin:
Pokemon
You have 1 too many Pokemon. I would cut both Scythers in favor of the faster Ditto, and go ahead and drop a buzz all together. Dependant on the area and the prevalence of colorless Pokemon, you might want to have a 3rd Ditto and go to 2 Mewtwos, which I actually recommend.
Your Pokemon count is good, but go ahead and drop 1 Scyther and 1 Electabuzz for 2 Ditto. They are more versatile.
Your Pokemon count is right. I would likely drop 1 Buzz and 1 Mewtwo in favor of 2 Chansey. They're good damage soakers and can deliver a monster shot to any 70HP Pokemon and Wigglytuff too.
Energy
Too much energy here. You can easily drop 2 energy and go to 14. Go with 3 Rainbows, 4 DCE, 3 Psychic, and 4 Electric.
I would keep the same count here, but go up to 4 DCE. Drop 2 each of the Electric and Psy, and add in 2 Rainbows.
Up the energy count by 1. Go to 6 Psy, 7 Electric, and 4 DCE.
Trainers
Super Removal does you no good. Drop them all. Energy Retrieval is mostly worthless too...leave 1 in the deck. This gives you a total of 8 card slots with everything we pulled thus far. Add in a 4th Search, a 4th PlusPower, 2 Lasses, and 4 Rocket Sneak Attacks. I might even consider dropping the Gust for a single Switch. It's mostly like a 4th Scoop-Up, but in an offensive environment, it could be better.
Drop 1 Super Removal for a 2nd Garbage Run. Drop 1 Gust and 1 Retrieval for 2 Lass. That's about it.
Remove the PlusPowers. This gives 2 slots (we went to 17 energy). Put in Garbage Run 2 and 3 there. Drop 1 Retrieval for 1 Lass. That's about it for this environment.
Here are the final products:
STS Fix | DCI Fix | Casual Fix |
---|---|---|
3 Electabuzz 2 Mewtwo 3 Ditto 4 Electric Energy 4 Professor Oak |
3 Electabuzz 3 Mewtwo 1 Scyther 2 Ditto 5 Electric Energy 4 Professor Oak 9/16/35 |
3 Electabuzz 2 Mewtwo 2 Scyther 2 Chansey 7 Electric Energy 4 Professor Oak 9/17/34
|
Anyone who requests that I do a "three-headed fix" again, will be hunted down and beheaded. For those in the future, if you want to request a fix, please please specify WHICH fix. My rules sheet will specifiy the 4 types of fixes available.
Hope you enjoyed this one!
Scott