Hey Everyone, It's Moss, sorry I've been away for a while. I've had
personal problems to take care of within the family, but I'm back now, so lets
get to some fixes! Moss@pojo.com if you wish to send something for me to
look at (no guarantees i'll get to it though =/).
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Name: Eric S.
Name of the Deck: Psy-steel
Types: Psychic and Steel (with a few mixed in types)
This deck is at least okay! At least say that it is okay!!!
First, lets start with some of the mixed in types:
1 Charizard, Normal Expansion (if you dont have it, replaceit with [2]
Arcanine and [3] Growlithe
3 Charmander,
2 Charmeleon,
1 Moltres,
1 Zapdos
1 Electabuzz
1 Raichu
3 Pikachu (Jungle Expansion)
4 Abra
2 Kadabra
1 Alakazam
2 Slowpoke
2 Slowbro
1 Mewtwo (Promo)
3 Natu (Neo)
2 Xatu (Neo)
1 Unown (D)
3 Unown (O)
2 Unown (I)
4 Pineco
1 Forrettress
1 Skarmory
1 Houndour
1 Houndoom
2 Igglybuff
3 Jigglypuff
1 Wigglytuff
2 Chikorita
1 Bayleef
1 Meganium
3 Wooper
2 Quagsire
1 Articuno
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Amazing. What a great deck. With all the types mixed in to
combat weakness and resistance, you are going to metagame everyhing in your
area. I can't dare fix this up...
Wait...
Where are the trainers?
WHERE ARE THE ENERGY?
>=/ !!!!!!!!!!!!!!
Ok, yes, I was being sarcastic up there, but for good reason. I
understand people being new to the game, or even not that good at the game, and
sending in a weak deck that isn't so strong, but this deck cannot win. It
will never win, it never has won, and I doubt it knows what the word win
means.
But, I put it here for a reason, the first few sentences gave me an idea
for using two very underrated cards together. Yes, we'd be using 2 Stage
1's, but that's not IMPOSSIBLE to get out if you have enough speed in the
deck.
Arcanine, as we all know, is an incredibly strong card. When NEO was
released, we all got to know its true powers as a clean up artist. Also,
we all know that Arcanine has one main weakness - Removals. Energy and
Super Energy Removal plague the poor doggie, so how can we make it get through
that problem?
Brock. =/
Make an evolution line of Brock's Vulpix, Brock's Ninetails, and Base
Arcanine, and combine it with the trainer Brock's Protection to give you an
unremovable Arcy. Sure, this has weaknesses, the biggest one being status
effects, but luckily Brock's Ninetails can attack too, with a decent RR for 30
attack, and we'll provide Arcanine with some backup as well. Here's a
decklist for you people to consider.
Pokemon: 19
4 Brock's Vulpix (50 HP, you can hypnotic gaze to stall if
necessary).
3 Brock's Ninetails (Shapeshifting is what you try to do first, to get to
Arcy, but it can fight if absolutely necessary.)
3 Arcanine (The Beast. Great Attacks, Great HP, retreat is bleh, but
otherwise it's a monster.)
3 Cleffa (Cleffa, Lass, Cleffa, Lass, Cleffa, Lass... I don't want to have
to ingrain it into your skulls people, do this combo)
2 Magmar (Fossil, backup hitter, stalls and poisons, good overall
Basic)
2 Erika's Dratini (Die Sneasel! Die Zappy! Die Chansey!... just
a great Tech card to have in today's metagame)
1 Moltres (One in EVERY Fire deck... if its going down to the wire and
somebody is going to deck, you'll love me for making you put this card in)
1 Igglybuff (Stop something with a harming power... always a helpful card..
it would be Pichu but you don't want to hurt Niney and Dratini).
Trainers: 27
4 Professor Oak (Broken. Speed. Use.)
3 Computer Search (Get a needed card, you know the drill)
3 Item Finder (=/)
3 Energy Removal (important for stopping the energy hogs, i.e. Chansey,
Sneasel)
3 Gold Berry (Too broken when working with Arcanine... the effects of Take
Down are almost laughable with this card)
2 Nightly Garbage Run (Get back Discarded or KO'd pokes, and make sure you
get that Moltres back in for the end game)
3 Lass (Cleffa Combo... and good mid-game for needed safety)
2 Gust of Wind (Stupid Steelix, you can't charge up on the bench in safety,
GET OUT HERE, muahaha)
2 Brock's Protection (Unremovable Arcanine = Deadly)
1 Celadon City Gym (just a default gym in case something is harming you,
also helps Erika's Drat)
1 Chaos Gym (and for when you have Arcy just killing everything in
sight)
Energy: 14
8 Fire (uhh, uhh)
4 Double Colorless (works with almost everyone)
2 Metal (Arcanine abuses this card)
This deck wins on a fairly consistent basis, just watch for Status Effects
and that rare Feraligatr. Otherwise, have fun.. and no more pointlessly
horrible decks please.
~Moss