***Creaky Door Opens***
(btw, Creaky
doors are now a dci bannable offense)
Today we will be looking at a
Clefable/Muk deck. Heres what Jamison writes:
My names
Jamison and here's my deck I hope you can help it. It needs it bad.
Pokemon
2 Grimer
2 Muk
3 Scyther
2 Clefairy
2 Clefable
3 Electabuzz
Trainers
2 Narrow Gym
2 Mary
2 Gust of wind
2 Item Finder
3 Super Energy Removal
4 Bill
4 Energy Removal
3 Gold Berry
2 Nighty Garbage Run
2 Professor Oak
Energy
8 Grass Energy
8 Electric
Energy
3 Double Colorless Energy
Well, now that you have looked over it let me tell you
about it. I like haymakers, I really do. Its really the only deck type I can
make. Over the years I have tried and failed with others. In all that time
Haymakers have been the best decks I have made. The only problem with the
haymaker is their speed and the fact that they can't last if the game goes into
the later stages. I'm sure you've seen most of the pokemon used in decks now and
days use their pokemon powers and big stage two pokemon to win. Most decks rely
on at least 2-4 Pokemon powers. To deprive them of this is their downfall.
You've seen that I don't have many pokemon in this deck, but the few I do are
strong in there own right. I use electabuzz and Scyther to start of with. These
two are some of the best starters in the game. I use Gold Berry to shake
off small weak attacks so they will be fresh in mid game. The thing is you see
is that I use cards to help slow down a haymaker so it doesn't deck itself like
most do. I will use cards like Mary, Nightly Garbage Run, and Item Finder to
keep recycling cards to do so. Narrow Gym is in this deck because of its help in
returning cards to my hand including a beaten up scyther or Clefable full of
energy. It also helps in getting rid of other gyms. Gust of Wind speaks for
itself by stalling for me and bringing out a benched pokemon on the verge of
being KOed. Super Energy Removal, Energy Removal, can help when a stage 1 or 2
pokemon becomes threatening. Bill and Professor Oak, duh. Let me get back to the
pokemon. Clefable and a very un energized stage two do not mix. Clefable is jest
great going up against a stage 2 with little to no energy. I may have low energy
but trust me its easy to get back. There's the info on my deck, again I hope you
can help me with it.
[Martins note: 59 card decks >
ALL]
Let me start off by saying this type of deck is very
formidable in today's environment. Your Version needs a little help, but you
have your mind in the right place.
PoKeMoN
You need Cleffa. It's not even funny how many decks I get
without Neo Genesis Cleffa in them. The card is great for just about every deck
(excluding no rare decks..actually, NEO CLEFFA IS GREAT IN NO RARE!). Anyway,
play them, and love them.
The old Haymaker days are done. The current
standard environment is VERY different from the old. Drop Electabuzz and all the
lightning. With all the fighting weakness you have with Clefable as is, you
leave yourself wide open for a Smash Punch from a Tyrogue. Speaking of Tyrogue,
play 2 in here.
Add 1 Clefairy and 1 Clefable. You need higher numbers
to actually get them into play efficiently.
The Muk line is great. You
counter a lot of the decks that use Pokemon powers. This deck can take a major
blow to Typhlosion, and sometimes King/Sneasels. You can get away with a 2/2 Muk
like. I mean, it's not like a 4/3 King line ALA Jeremy.
Pokemon-17
2 Grimer
2 Muk
2 Scyther
3 Clefairy
3 Clefable
2 Tyrogue
3 Cleffa
Trainers
This is where most of your problem is.
Bill is an Idiot (the card that is!). Drawing 2 isn't good enough. Up your
Professor Oak ammounts to 4. You need sheer speed for this deck to work. Mary is
just like Bill, and we already explained what Bill is. Computer Search is a NEED
buddy.
Play another Item finder and Gust of wind. These are game savers.
You can stand to lose a regular Energy removal and a Nightly Garbage run. Lass
is also a necessity, and is also a great combo with Cleffa on the first turn.
Play focus band over Gold berry. Clefable has 70 HP and on average will
get knocked out from a Beat up, or "Do the Wave."
The Narrow Gym is a
great idea for a default, and don't forget the professor elm =o.
Trainers-28
4 Professor Oak
3-Computer Search
2-Professor Elm
2 Narrow Gym
3 Gust of wind
3-Lass
3 Item
Finder
3 Super Energy Removal
3 Energy Removal
3 Focus Band
1
Scoop up
1 Nighty Garbage Run
Energy
We just gotta sweep up a few things in this department. Drop
all the Electric since Buzz got the cut and is currently standing in an
unemployment
office right next to Al Gore =(
Add 1 more Double
Colorless Energy for use with Scyther and the nasty retreat of Muk. Recycle
energy is also a staple in here. It is great with Clefable, and works well with
super energy removal. Play 4.
Since we play Recycle energy, we are
allowed to play with low energy amounts. Four Grass will be fine.
Energy-12
4-Grass Energy.
4-Double Colorless Energy.
4-Recycle Energy.
Clefable/Muk FINAL decklist!
Pokemon-17
2 Grimer
2 Muk
2 Scyther
3
Clefairy
3 Clefable
2 Tyrogue
3 Cleffa
Trainers-28
4 Professor Oak
3-Computer Search
2-Professor Elm
2 Narrow Gym
3 Gust of wind
3-Lass
3 Item Finder
3 Super Energy Removal
3
Energy Removal
3 Focus Band
1 Scoop up
1 Nighty Garbage Run
Energy-12
4-Grass Energy.
4-Double Colorless
Energy.
4-Recycle Energy.
There you have it, a fixed
Clefable/Muk. Take it to a tourney and test it out!
Signing off..
~/\/\@|271/\/ /\/\0|23/\/0
"Oh, THATS a DCI
ban!"