---------- Original Message ----------------------------------
From: marjasi@thegame.com
Date: Sat, 10 Jun 2000 01:04:40 -0400 (EDT)
>Dear Aaron,
>
> If you have the time,can you please help me with my
deck.
>
>Hydro Fury
>
>Pokemon (21)
>4 Eevee
>3 Vaporeon
>3 Magikarp
>1 Gyarados
>1 Dark Gyarados
>4 Squirtle
>3 Wartortle
>2 Blastoise
>
>Trainers (10)
>4 Bills
>2 Professor Oak
>2 Super Potion
>1 Pokemon Trader
>1 Pokemon Breeder
>
>Energy (29)
>29 Water energy
>
>The Squirtle evoultion line is for Blastoise's Rain Dance. The Eevee line
for Vaporeon's high hp and water gun attack. The Maikarp line is for attacking
and in case I need it to paralyze the defending pokemon. The trainers are to
help me get more enrgy and to evolve Squirtle into Blastoise faster. But I think
my deck isn't good as it can be.
>
>Thank you for your time.
>
>
----------------
WARNING:
Before you scroll down and see my decklist, let me warn you... I'm gonna turn
this deck into a RainDance deck.
Now, before you send me hate mail... give me a chance! Instead of just
saying "your deck stinks" and posting a RainDance deck, I'm gonna
explain why I'm taking certain cards out of your deck and why I'm putting
certain cards in so all of you can actually see why I do what I do! Lets
start with the Pokemon...
4 Squirtle/3 Wartortle/2 Blastoise
In a deck that is built around the Pokemon Power RainDance, you want to get
Blastoise up and running as quickly as possible. Pokemon Breeder allows
for a turn 2 Blastoise while using Wartortle means turn 3 is the earliest you
can see Blastoise, so I decided to take the Wartortles out and up the Blastoise
count to 4. Please note that some decks run 1-2 Wartortles anyway if Mew
is popular in your area, as Devolution beam can wreck a breeded Blastoise.
3 Magicarp/ 2 Gyrados
One of the unwritten rules to Aaron's School of Pokemon is to use only 1
evolution line per deck. And while there's always exceptions to the rules,
exceptions shouldn't be made for MagiCRAP. His 30 HP stinks no matter how
you spin it. I'd prefer to replace these 5 cards with 4 Lapras, due to his
hefty 80HP and cool attacks. Another reaon Lapras is in so many RainDance
decks is 'cause he easily gets around Mr. Mime, which can shut down all the 30+
attacks this deck can generate.
4 Eevee/ 3 Vaporeon
Not only does this line violate the "1 evolution per deck" rule, but
it just plain stinks. While Water Gun is cool, Articuno has just as good
attacks and doesn't require Eevee to get them. Not only does Articuno have
heavy attacks, it also has NO weakness to Electric... not to mention a handy
resistance to Fighting.
Trainers...
4 Bill
Duh, 2 cards is good. We need more tho, which leads us to
2 Professor Oak
RainDance requires a bunch of energy to dump onto those expensive attacks, being
able to dump all energy in hand and then Oak for more is often a mandatory play
with this deck, so I upped the count to 4. Hmmm... 4 Bill and 4 Oaks are a
ton of card drawing, can we squeeze in some more?
2 Super Potion
Ummm, not to say that Super Potion doesn't have a place in certain decks, but it
has no buisness in an aggressive deck like this. Lets replace them with 4
Computer Search, as it allows us quickly build Blastoise or find that needed Oak
exactly when we need them.
1 Pokemon Trader
This violates the unwritten rule about not using singles of a card. While
Trader ain't that bad, 1 won't do much. Let's dump Trader and up the
Pokemon Breeder count to 4 so we can evolve Blasoise in a hurry.
Energy...
With all that Oaking and Billing, 20 Water Energy should be plenty. I also
included 3 Nightly Garbage Run into the deck which can recycle energy in the
discard pile. Run also lets you Oak a little more without having to worry
about decking yourself, and you can also shuffle Pokemon back into your deck
since there are only 12 Basics in the deck!
Here's my "fix"
4 Squirtle
4 Blastoise
4 Lapras
4 Articuno
4 Bill
4 Oak
4 Computer Search
4 Pokemon Breeder
3 Garbage Retrieval
3 Gust of Wind
2 Rocket Sneak Attack
20 Water Energy
On a final note I like Rocket Sneak Attack in this deck as defense against Lass.
This deck really has a hard time if it looses it's Trainers early, a REALLY hard
time(It's true, It's true!) Counter this by using Sneak to grab an
opponents Lass, this is especially good tech if Lass is popular in your area,
you may want to use even more!
Hope this helps you young 'uns understand RainDance... Have Fun!
Aaron