---------- Original Message ----------------------------------
From: "Paul Jenkins" <pauljenkins@accountants.co.uk>
Date: Sat, 3 Jun 2000 21:22:20 +0100
>Hi, this is David Jenkins djdj555@hotmail.com
>
>I have made a new deck called Confused Snorlax. Its a stall deck with a
difference - no psychic! Its a grass deck focusing on Snorlaxes pokemon power.
>Here it is:
>
>4 Snorlax (Very important)
>4 Oddish (Rocket)(Sleep and poison automatically)
>3 Dark Gloom(Very important)
>2 Dark Vileplume(Useful)
>4 Bulbasaur
>3 Ivysaur
>3 Venusaur(important)
>3 Scyther(Versatility!)
>
>17 grass energy
>
>2 Pokemon Breeder
>3 Computer Search
>4 Super energy removal(no point in energy removal cause of Venusaur, and its
not so good and takes up space)
>3 Poke center
>3 Scoop up
>2 Nightly Garbage Run
>
>The Stratagy is to get out Snorlax, and use Glooms power to confuse opponent
( if tails, Snorlax can't be confused). Vilepume can stop trainers ( use a comp
search and breeder early to stop rain dance ) and Venusaur can trans energy and
use scoop or pokemon center.Thanks for the help.
>
>
------------
In the Tradition of rule #1, David sends in a very fun deck! Imagine
beating down your opponent with Snorlax!! That's the cool thing about
expansions, cards that were previously worthless(Snorlax) can become very
playable with the introduction of new cards.
Here's my "Fix"
4 Snorlax
4 Scyther
4 Rocket Oddish
3 Dark Gloom
2 Dark Vileplume
3 Rocket Drowzee
4 Bill
4 Gust of Wind
3 Switch
4 Rocket Sneak Attack
3 Bosses Way
14 Grass Energy
4 DCE
4 Potion Energy
This deck can do some very cool things. With Snorlax active, Drowzee and
Gloom's "long distance" status attacks can make it so your opponent's
active Pokemon will have a hard time doing anything. RSA is great early to
shuffle trainers safely back into your opponents deck, and then prevent Trainer
Top-decking with Dark Vileplumes Hay Fever Pokemon Power. Talk about some
SERIOUS disruption... and not a single ER card in the deck!
Hope this helps...have fun!
Aaron