---------- Original Message ----------------------------------
From: Jimboman24@cs.com
Date: Sat, 17 Jun 2000 18:07:36 EDT
>hey Aaron
>
>this is my deck its mainly a haymaker so it kills fast. it does
really
>good. the only way that i lose is if i deck my self. I always seem to be
>changing it all the time and adding Wigglytuff and then taking him out and
>so on and so on. I dont know whats wrong with it.
>
>strategy-
>to start with ether scyther or hitmonchan then to prepare the bench for when
>the attacking pokemon cant take any more damage . by then all probly have a
>scoop up then scoop him up. I usualy use magmar to finish off one
pokemon.
>electabuzzz comes in in the middle off a game to finish the game quicker.
>
>heres my deck-
>
>pokes
> 4 hitmonchan
> 4 scythers
> 4 electabuzz
> 4 magmar (fossil)
> 16 total
>trainers
> 3 potion
> 4 GOW
> 3 pluspower
> 2 scoop ups
> 4 energy removal
> 1prof oak
> 2 bill
> 22 total
>energy
> 8 fighting
> 6 fire
> 8 lightning
> 22 total
> =
> 60 cards
>
> could you please respond to me cause i dont know what to do
>
> Jim Winans
>
> P.S. do you think this deck could win a tournement?
>
--------------
While Jim certainly has invested in plenty of good Pokemon for a Haymaker, he
needs to focus on his trainers to make the deck truly a Hay.
In a deck that tries to generate a big offense quickly, just 1 Oak and 2 Bills
won't possibly be able to do the job! As an example, here is the trainer
list I'm currently using in my Haymaker variant...
4 Bill
4 Oak
4 Item Finder
4 Plus Power
4 Energy Removal
3 Scoop Up
2 Gust of Wind
Now, if my deck was to bump into Jim's deck in a tournament, I'd have a huge
advantage by being able to fly thru my deck to find more ammo to win the prize
drawing race!
Hope this helps... have fun!
Aaron