>Magic Mayhem
>Pokémon(17):
>4 Ghastly(F)
>3 Haunter(F)
>2 Gengar
>3 Psyduck
>2 Dark Golduck
>3 MP Mewtwo
>
>Energy(23):
>19 Psychic Energy
>4 Water Energy
>
>Trainers(20):
>3 Bills
>2 Oak
>2 Comp. Search
>2 Lass
>3 E.R.
>3 Nightly Garbage Run
>3 Switch
>2 G.O.W.
>
>Stratgey: All out attack with Curse, MP Mewtwo, and
>Dark Golduck. Dark Mind is also good. Dark Golduck
>gets around psychic resistance, and this deck handles
>all types of decks well. The trainers provide support
>and card drawing, with Lass and E.R.s for disruption.

***

This is interesting. It's a psy deck that seems to evade the traditional weaknesses of psychic--namely, weakness to itself and the huge amounts of resistance out there. It's pretty good already, so I'll just tighten it up a bit and you'll be on your way.


1) First of all... yes, Dark Golduck does help, but I still wouldn't want to be stuck trying to find one and load it up with a horde of psychic resistance staring me down. Keeping it alive could be a tiny problem too. Therefore, I'd recommend tossing in a couple of Scythers just to even things out a bit. How to fit them? Drop Gengar to 3-2-2. This will be okay, since this is one family you needn't be compulsive about getting out quickly--all three stages are solid and can probably hold their own until you can search/draw for Gengar. Finally, which version of Psyduck do you want? The Fossil one can temporarily lock your opponent, but the TR one draws cards. Both are good, and it's up to you in the end. That's about all!

2) Hmm, I think you can yank Switch. None of your Pokemon should have enough trouble with retreating to justify it here. You can use the space to add in another ER (mmmm) another Oak (even better) and an Item Finder (just for the hell of it.)

3) I don't think you really need (or want) water energy here. The chances of getting your paws on it are not enough to justify its inclusion. I'd rather put in 4 DCEs for Scyther and to help pay retreat costs.

***

17 Pokemon:

3 Gastly
2 Haunter
2 Gengar
3 Psyduck
2 Golduck
2 Scyther
3 Mewtwo

20 Trainers:

3 Bills
3 Oak
2 Computer Search
2 Lass
4 Energy Removal
3 NGR
2 GOW
1 Item Finder

23 Energy:

19 Psychic Energy
4 DCE

***

I can't really think of any parting words. The deck plays pretty much the same as it did before, but should be faster and smoother now.


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