>Magic Mayhem
>Pokémon(17):
>4 Ghastly(F)
>3 Haunter(F)
>2 Gengar
>3 Psyduck
>2 Dark Golduck
>3 MP Mewtwo
>
>Energy(23):
>19 Psychic Energy
>4 Water Energy
>
>Trainers(20):
>3 Bills
>2 Oak
>2 Comp. Search
>2 Lass
>3 E.R.
>3 Nightly Garbage Run
>3 Switch
>2 G.O.W.
>
>Stratgey: All out attack with Curse, MP Mewtwo, and
>Dark Golduck. Dark Mind is also good. Dark Golduck
>gets around psychic resistance, and this deck handles
>all types of decks well. The trainers provide support
>and card drawing, with Lass and E.R.s for disruption.
***
This is interesting. It's a psy deck that seems to evade the traditional
weaknesses of psychic--namely, weakness to itself and the huge amounts of
resistance out there. It's pretty good already, so I'll just tighten it up a bit
and you'll be on your way.
1) First of all... yes, Dark Golduck does help, but I still wouldn't want to be
stuck trying to find one and load it up with a horde of psychic resistance
staring me down. Keeping it alive could be a tiny problem too. Therefore, I'd
recommend tossing in a couple of Scythers just to even things out a bit. How to
fit them? Drop Gengar to 3-2-2. This will be okay, since this is one family you
needn't be compulsive about getting out quickly--all three stages are solid and
can probably hold their own until you can search/draw for Gengar. Finally, which
version of Psyduck do you want? The Fossil one can temporarily lock your
opponent, but the TR one draws cards. Both are good, and it's up to you in the
end. That's about all!
2) Hmm, I think you can yank Switch. None of your Pokemon should have enough
trouble with retreating to justify it here. You can use the space to add in
another ER (mmmm) another Oak (even better) and an Item Finder (just for the
hell of it.)
3) I don't think you really need (or want) water energy here. The chances of
getting your paws on it are not enough to justify its inclusion. I'd rather put
in 4 DCEs for Scyther and to help pay retreat costs.
***
17 Pokemon:
3 Gastly
2 Haunter
2 Gengar
3 Psyduck
2 Golduck
2 Scyther
3 Mewtwo
20 Trainers:
3 Bills
3 Oak
2 Computer Search
2 Lass
4 Energy Removal
3 NGR
2 GOW
1 Item Finder
23 Energy:
19 Psychic Energy
4 DCE
***
I can't really think of any parting words. The deck plays pretty much the same
as it did before, but should be faster and smoother now.
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