I've been real short on time this week. I wanted to do a quick fix, and that normally means Haymaker.
This is HayMuker.
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HayMuker
Pokemon: 12
2 Grimer
2 Muk
2 Hitmonchan
2 Hitmonlee
3 Scyther
1 Kangaskhan
Trainers: 29
4 Bill
4 Energy Removal
3 Switch
2 Oak
3 Gust of Wind
2 Scoop up
3 Super Energy Removal
4 Pluspower
3 Energy Retrieval
1 Itemfinder
1 Cpu Search
Energy: 18
3 Double Colorless
4 Leaf
10 Fighting
Strategy:
This is to fight off Darkstorms, Raindance, and Damage swap decks.
It also works against Mr. Mimes. Its a regular haymaker with Muks that all.
The lone kangaskhan is to stall and to fight off psy pokemon while you
get a muk or trainers. Bills are to search for cards. Itemfinder really
helped in a tournament i was at. I got needed trainers back and used them
again. Even if there is one, you'll usually get it late in the game and
thats when u need it the most. CPU Search lets me find an oak when i
need it or a muk or grimer. Energy removals are essential in this type
of deck. Pluspowers surprised many oppenents since they though they were
gonna live for another turn. Switches are to bench your muk
if someone gusts it out. For scoop ups, what i do is usually at the
beginning
of a game and i dont have the right energy for a pokemon, idjust leave
someone out there and dont attach energy. Then when i get another pokemon
who can use the energy, i scoop up the damaged pokemon and bench him while
attackin with my built up.
In case your wondering what a mindstorm deck is, its a deck with the ghosts
and electabuzz. Its kinda like a Curse + hay maker.
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Overview
Pretty much your standard Muk Haymaker. The Pok閙on could be worked on a bit, and you're
extremely low on energy. Not to mention, you have 59 cards. Let's start fixing...
Pok閙on
First, add a Grimer to balance the Muk family. Hitmonlee isn't that great, I'd
just stick to the Hitmonchan. Take out those Hitmonlee and add another Hitmonchan. I think
that's about it, let's move on to the Trainers.
Trainers
You're going to have to cut some of these to make room for the Energy. Take out the Itemfinder, the
Energy retrievals (Since we're adding more Energy), the Scoop Ups, and a Switch. That gives us eight
slots for Energy.
Energy
Add six Grass, a Double Colorless, and a Fighting. That should give you enough Energy, let's see
the deck.
Pokemon (12)
3 Grimer
2 Muk
3 Hitmonchan
3 Scyther
1 Kangaskhan
Trainers (23)
4 Bill
2 Oak
4 Energy Removal
3 Super Energy Removal
2 Switch
3 Gust of Wind
4 Pluspower
1 Cpu Search
Energy (25)
4 Double Colorless
10 Grass
11 Fighting
Very quick fix, but not too much to do. Hope it works for ya.
~ Souper ~