>whats up spike. I am submitting my first deck to u and i hope u can
>help me.
> here is my origanal deck. Its turbo canine and since i have never
>seen a
>turbo canine, i made one. It is quite lethal and ive won many times.
>here
>is the deck
>1 Kangaskhan
>4Growlithe
>4Arcanine
>3 Magmar fossil
>3 scyther
>15 Fire energy
>4 Doubs
>2 lass
>2 comp search
>2 SER
>2ER
>3 item finder
>2 scoop up
>2 GOW
>4 Bill
>3 oak
>1 plus power
>3 Energy retreaivals
>I beleive that is all the cards so heres the strategy. Its straight
>foward
>in one aspect but the trainers require strategy. Start a skhan magmar
>or
>scyther and open up a can while u build up arcanine. If there is any
>hint
>what so ever about raindance, do whatever is necesary to get out a
>lass. She
>saves this deck. Scyther is metagame vs water and skahn handles psy
>pretty
>well. This deck has great anti haymaker pokes. Start scyther and
once
>canines out the game is won ans 80 damage meets 70 hp. stall falls to
>lass
>and an 80 damage attack that wipes out kazams in one hit. Oak if
>nessecary
>but do whatever u can to get out arcanine. If he is out fully pumped
>3rd
>turn then the game is won. Item finder is great to get what u need.
>scoop
>can be very usefull. comp is plain manipulation. there isnt huge
>dissruption but it gets the job done. This deck has one major flaw
>which is
>why im sending u it. Energy removals can screw my arcanine. If
you
>can help
>please do.
>thanx
***
Turbo Canine... now that's a deck I'd like to play!
You've already got a great strategy here, with most of the cards I'd recommend
already in there. I could just change a few things, but overall it's great as it
is. So let's just see if there's anything...
1) Your Pokemon are great. I have no gripes. You do want the 4-4 evolution here,
and having Scyther and Magmar at 3 each helps trim space while giving you a good
chance of getting them. Kangaskhan at 1 is good, because he is pretty
situational and can be searched for if you need him. In short, nothing at all
needs to be changed here!
2) Here's where we make the changes. First of all, drop the SERs for regular
ERs-- removing your own energy is a very bad idea here. Now, the Scoop Ups are
not great. You could probably be running something better. The only place where
Scoop Ups really help here are with Kangaskhan, and we need the space so badly
I'm gonna take them out anyway. Use the space for another Computer Search. Add
in a PlusPower too-- this card is very key in certain situations, and while you
can search for it and retrieve it from the graveyard, having 2 helps prevent
both from ending up in your prizes.
3) 15 Fire Energy seems very low, but I've seen decks that can run on it, and
you'll not be doing as much discarding as your average Fire deck. Plus, you're
gonna just blow through this deck, so it shouldn't be too much of an issue. 3
Retrievals help too. We're out of space, so if the energy works, leave it as-is.
***
15 Pokemon:
4 Growlithe
4 Arcanine
3 Magmar
3 Scyther
1 Kangaskhan
26 Trainers:
4 Bill
3 Oak
3 Computer Search
4 Energy Removal
2 Lass
3 Item Finder
2 GOW
2 PlusPower
3 Energy Retrieval
19 Energy:
15 Fire Energy
4 DCE
***
Looking good. Oh yeah... d'oh!! I forgot to answer your real question, why you
sent me the deck in the first place. How, oh how, to keep Arcy safe from
removal??
The best answer I can give you is this: Lass. You're already running Lass, so
use it. As soon as you get Arcanine loaded, throw any useful trainers you might
still have in your hand and Lass your opponent. This turns it into a race to see
whether he can draw key Trainers before you pound all his Pokemon into small
grease stains.
Mmm... 80-damage attacks are fun. Now you know why I enjoy playing with
Ninetales and Arcanine so much. Well, part of the reason anyways...
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