The
following was sent in by: Edge@pojo.com
Hey
GLitcH:
Well Edge here, this is probably my main deck i use. I know you're a
big
fan of weedle so i thought id send you a deck with him in it. I've
played
a lot of beedrill decks since base, and when neo2 comes out i imagine
I'll
make another. Anyways, here is the deck, if you have any opinions you
can
just tell me in chat, or write back, it doesnt matter if you post it or
not.
SWARM
Pokemon
18:
1x
Rocket's Scyther
2x
Ditto
3x
Scyther
2x
Cleffa
4x
Koga's Weedle
3x
Koga's Kakuna
3x
Koga's Beedrill
Trainers
27:
3x
Professor Oak
3x
Computer Search
3x
Item Finder
3x
Rockets Sneak Attack
3x
Energy Removal
2x
Super Energy Removal
2x
Scoop Up
2x
Plus Power
2x
Gust of Wind
2x
Golden Nut
2x
Night Garbage Run
Energy
15:
13
grass
2
Dce
This
is basically a 2 stage evolution decks that can withstand the speed
game
because of its quickness to get fully powered. For starts I'd like to
get
a scyther up there, jungle has free retreat rockets has the shadow
attack,
either are nice to get out early. Cleffa is there for a little added
drawing
power, I'm not a big fan of bill, 3 oaks 3 finders usually suits me
but
incase needed cleffa is there (plus he can even stall a little vs
rockets
zap or something with that annoying baby power and free retrteat).
Ditto's
are there because they are there in everyone of my decks, he is a
great
savior in the mid-late game vs sneasel, wiggly, and other big hitters,
or
he goes toe to toe with electabuzz, rockets zap in the early game. Of
course
the main point is Koga's Beedrill. I can usually get 2 out each game
because
they are so easy to charge up, 2 energy is all it takes to let him
loose.
I'll run through his evo line for those who don't know.
Weedle,
40hp, 1 retreat, a colorless for 10, and a 1G for 10 and an auto
poison
or paralize which isnt a bad attack. Kakuna is superb in this evo
line,
for GG he can flip, if heads defending pokemon is poisoned and takes
20
damage each turn. That attack can be nasty but what i like about him is
his
power allowes you to flip once per turn if heads attach a beedrill from
deck
to him. Beedrill 80hp free retreat, for two grass he can do 20 damage
and
flip a coin if heads defending pokemon is poisoned and paralized. A
super
attack and his main one, if you get heads the chances of doing 70 in
two
turns without getting damaged are great, his second attack is CCC its
his
desperation attack, its flip a coin if heads it does 70 damage it can
only
be used once. This thing can come in handy when needed coin flip is
iffy
but his first attack is so good it doesnt hurt this card. As you can
see
the Koga's Beedrill line is super fast, a stage 1 that has a power to
get
a stage 2, and a stage 2 that really only needs GG to be powerd up.
Attach
a golden nut to him and he is overall a super pokemon.
For
trainers this is pretty much my standard 3 oaks 3 searches 3 finders
atleast
2 gusts, plus powers and ngr's, throw in some removals nuts scoops
etc,
pretty much self explanatory no real secrets here. I don't have any
gym's
in, i don't really think a gym will hurt me if played or can help me a
lot.Like
I said, I never was a big fan of bill, most of my decks don't run
him.
He's great for haymakers and stuff, i know drawing power would help
here
but i feel that an rsa, gust, plus power, scoop up, golden nut, super
energy
removal, etc, those are all trainers that can turn the game around
the
moment they are played, and bill doesnt help all of the time.
For
energy 13 seems to work fine with 2 ngr's, and 2 dce's is good i think i
would
like another one but to take out a trainer or pokemon it seems to
valuable.
I usually like a full heal energy or two in 2 stage evo decks so
that
status effects don't ruin your whole game, but because of the speed of
the
evo it doesnt spend much time charging up, and beedrill has free retreat
so
it can get rid of poison, and confusion pretty easily.
This
like i said is one of my better deck's. I'm pretty much just looking
for
opinions on the energy trainers and maybe pokemon. I've had great
success
with this deck, I seem to be winning a little more games vs decks
with
sneasel, slowking and other unoriginal archtypish decks. I've also been
beating
cleaners most of the time with help of the removals, and I've been
getting
lucky hitting my 70 attack on arcanines when needed. Versus original
decks
this deck wins an awful lot. Fossil magmar can hurt this deck, i
considerd
adding another ditto in place of the jungle scyther for this
matter,
but as of yet i havnt I only played against one steelix deck and i
got
beedrill and scythers powerd up quickly and took out onix's early, and
wasted
a steelix with ditto, but if you think steelix will be a big problem
for
this deck, again another reason for ditto, i just like the scythers in
there
for retreat. Any question's my info is below.
Edge
email:
Edge@pojo.com
Mirc:
```Edge```, Edge, or TK_Edge
Heya Edge! Superb write-up! Okay, this may be a little bit too much writing, but I’d like to stress the fact for some of you people sending in decks to include some strategy with it. It most likely won’t be near as long as Edge’s, but that’s fine. I just don’t want to get a plain deck list of cards with a note saying “Please fix this”. I have a lot of decks to choose from and it takes some effort to get yours up. Edge here, is an op at PoJo’s official chatroom. You can get into the chatroom and speak with people like Edge and myself and many others by downloading mIRC and accessing the server irc.mediadriven.com and channel #Pojo, or you can click the Apprentice League page and get on through the Java applet. On the chat you can find many nice people (and some not-so-nice people =/) that’d be willing to help answer questions and play Apprentice games.
If you’re looking for free-retreaters here, Gligar would be great. Considering the purpose of the Rocket’s Scyther, to stall in the opening game, with only 1 it won’t achieve that effect. So we’ll drop that and a regular Scyther for 2 Gligar. You said you wanted some free-retreaters and also this will help against the popular Clefables (*shudder*) and Wigglytuffs.
Okay…first big thing here, I see no Gym. If you’re running ER/SER, you’re going to need a Stadium to counter the EcoGyms and No Removal Gyms. Since you’re not running any real colorless Pokemon, I think Sprout Tower might work the best. Let’s add in 2 of those. I also can’t resist adding in another Oak for a greater card advantage if you don’t have Bill. Seeing as you have only 2 PlusPower, I don’t think that’ll be too useful, so let’s drop those. Let’s also drop 1 Energy Removal. An extra Item Finder might be useful also, so we’ll add 1 more. Another CPU Search has been added to help get out your Evolutions and Sprout Tower (if needed).
Energy
Okay…you won’t be needing
much Grass Energy considering Beedrill only needs GG and you have NGR. Let’s up
that DCE count to 4. We’ll take 2 Grass Energies to cover the Trainers we
added. That’ll leave you with 9 Grass Energy, which you still may not need all
of. If it seems like 9 G is a lot for what you need, you might try changing a
few to Full Heal Energies considering the Beedrill line (GG) is the only thing
that REQUIRES Grass Energy and you have NGR and IF to recover your Grass
Energy.
Your deck should look like
this:
Pokemon - 18
2 Ditto
2 Scyther
2 Cleffa
2 Gligar
4 Koga's Weedle
3 Koga's Kakuna
3 Koga's Beedrill
Trainers - 29
4 Professor Oak
4 Computer Search
4 Item Finder
3 Rockets Sneak Attack
2 Energy Removal
2 Super Energy Removal
2 Scoop Up
2 Gust of Wind
2 Golden Nut
2 Night Garbage Run
2 Sprout Tower
Energy – 13
9 Grass Energy
4 Double Colorless Energy
Good luck with the fix!!
-GLitcH
“All your base are belong to us!!”