From: XGymbo01X@cs.com
Sent: Monday, March 04, 2002 9:17 PM
To: Pojo@pojo.com
Subject: Deck Fix
Legendary Flames
Modified Format

-25
4x Cleffa
4x Cyndaquil
4x Quilava
4x Typhlosion
3x Blaines Growlithe
3x Blaines Arcanine
3x Entei (NH)

-19
4x Professor Elm
4x Double Gust
4x Wrath
3x Focus Band
2x Cinnabar
2x Time Capsule

-16
14x Fire
2x FHE
______________________________________________________
Alright, its another Typhlosion Deck. But hey, I really like this card, and this is a different version of my previous fix, and this one is Modified too. So here we have a classic Typhlosion/Blaine's Arcanine with various specifications, let me see what I can do.

First we have the Pokemon: A 4-4-4 Stage 2 Evolution Line is something that I do not like very often in Modified, however, it works perfectly with Typhlosion. I personally think 4 Cleffa is overkill, even in a deck designed like this. You usually can pull 1-2 of my rabid little friends within a normal gamespan. So why not use those extra spot(s) for some stuff that may come in handy instead of having a hand containing 2-3 Cleffa? My point? Drop a Cleffa. I also think that 3 Non-Holo Entei is a bit much.. Sure its great with the whole anti-Double Gust. But you only NEED 1. Again, why kill space in your deck for redundant cards?

Next we have the Energy: GREAT! I am so tired of seeing all of the Typhlosion decks that play 10-12 Fire. I just don't see it happening, and I see potential energy problems happening in the game, and those are never good. Sure Typhlosion fishes the energy back, but what happens in games where the flips don't go your way? It's great to have extra energy to fall back on. And the Full Heal is nice anti-Status, great.

Finally we have the Trainers: Good, the Elm, Wrath, and Double Gust counts are great as they should almost always be maxed. I'll leave the Focus Band count the way it is, as 3 is enough. I'll leave Cinnabar, and Time Capsule alone too. And with the two spaces we cut earlier we will add 2 Healing Fields. This way you have more control over your playing enviroment. If you see lots of Water play Cinnabar, and build Arcy for the quick Firestorm. If you don't play Fields so you don't damage yourself too much with Heat Tackle and Flame Burst. Plus with 4 Stadiums over the traditional 2-3 you can combat high Chaos Gym decks, and it gives you more options. The Deck looked great, just some small adjustments, as well as some of my personal opinions.  

Hot Peppers Cause Me Legendary Fire!
Modified Format

Pokemon: 23
4 Cyndaquil (Fireworks)
4 Quilava (Char)
4 Typhlosion (Recharge)
3 Blaine's Growlithe (Stoke)
3 Blaine's Arcanine
3 Cleffa
2 Entei (Revelation; Non-Holo)

Energy: 16
14 Fire
2 Full Heal

Trainers: 21
4 Professor Elm
4 Misty's Wrath
4 Double Gust
3 Focus Band
2 Time Capsule
2 Cinnabar City Gym
2 Healing Fields

Thanks for the deck, Repicheep. And remember send your decks, to me anytime, I shall try to fix them the best I can, thanks and stop back again soon!


Pokemon Professor Gymbo
~Pojo.com Deck Mechanic
~Champion Rogue Player
~Former Top 100 Global DCI Player
~Member of MHC and Team NEO
~Creator of:
      *The Espeon Project
      *Scrambled Eggs: Grade A
~Co-Creator of:
      *Flaming Snausages