Altron V.4

3 aerodacytl
4 mew
4 electabuzz
2 MP mewtwo(back up)

4 bill
2 pro. oak
3 energy retrieval
4 e.r.
4 s.e.r.
4 pluspower
2 lass
4 m. fossil

4 d.c.e.
8 psy energy
8 lightening energy

Altron has many trainers, I know some people are saying "dark
vile will crush this deck"- thats where mew and aero come in. This is like a
haymaker with a bit of sponge in it. S.e.r., and get mew2 as active. Like
they say, the best defense is a strong offense. This deck has both. Mewtwo,
buzz, bill, oak, and pluspower have the offense, mew, aero, e.r., and s.e.r.
have the defense. Raindance/Tuff decks have a very tough time against this
deck. Mew/aero are A+ in the early game, buzz is A+ in late game.
Please fix this deck!
e-mail me at pillbug10@hotmail.com
___________

Hmmmm, a couple hours before deadline... let's see if i can crank these out
in time.

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Aside from lowering the count of mew i have no problems with the pokemon.
The trainers need a little adjusting, but not that much.

Pokemon:

Mew: Wotc was suppose to increase the power of this little guy this week, but
i'm not sure what the ruling will exactly say. He fits in the deck anyway.
For now i'll keep in all four, but if that ruling doesn't improve him much i
would suggest you taking one or two out.

Trainers:

Energy Removal: Well you already have the super versions and you need a
little more searching in here, so i'm gonna take these out in favor of three
computer searches and another oak.

Lass: Dump in favor of a couple scoop ups.

Plus Power: Take one out in for yet another scoop up.

Energy:

The energy is perfect for this version.

final version...

Pokemon (13)

3 aerodacytl

4 mew

4 electabuzz

2 MP mewtwo(back up)

Trainers (27)

4 bill
3 pro. oak
3 energy retrieval
3 computer search
4 s.e.r.
3 pluspower
3 scoop up
4 m. fossil

Energy (20)

4 d.c.e.
8 lightening energy
8 psy energy

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Alright, i hope that helps. Now on to the next fix.

Justusdux "Dux"