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Here's the Tuff Psychic deck:
Psychic
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2 x Mewtwo (movie)
3 x Jynx
3 x Mr. Mime
Grass
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3 x Scyther
Colorless
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4 x Jigglypuff
3 x Wigglytuff
Trainers
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3 x Gust of Wind
2 x Nightly Garbage Run
2 x Goop Gas Attack
2 x Computer Search
2 x Professor Oak
3 x Super Energy Removal
4 x Energy Removal
Energy
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20 x Psychic
4 x Double Colorless
The basic stragegy is to get Wigglytuff out there asap, to achieve this i
use computer search or oak if necessary. Once wiggly is out there just load
up the bench and beat down everybody that comes along. Goop Gas is in there
just in case anybody tries to bring out Mime on me, and nightly garbage run
gets me back energy and dead pokemon. This deck has been winning me a lot
of games, but i want to know if there is anything i can do to make it
better. btw cards are no problem i have pretty much everything.
thanks a lot
Neil Milligan
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Overview
Standard-looking Psychic Wigglytuff deck. Not much else to say, it looks pretty well built.
The only exception is a lack of the heavy card drawing needed to get Tuff out there early.
Pok閙on
I'd drop the Jynx and add two more Mewtwo and
another Scyther, who are both usually better attackers than Jynx. Also drop the Mimes and add
another Tuff. Mime is nice, but he's easily KO'd by weaker Pokemon, Magmar, Buzz, other Jigglypuff,
etc.
Trainers
Since you normally want Tuff out on turn 2-3, you need a LOT of card drawing. Add four Bills,
two more Oaks, and another Com. Search. Goop Gas is way too conditional, drop those and add
three Rocket's Sneak Attack. I really like this card, if you use it early enough in the game
you can screw up your opponent's strategy and see his hand, allowing you to know what
he's going to do and play around it. Add one more Nightly Garbage run, too. These not only
keep Basics and Energy in circulation, but they also help counter the problem of decking
out after Oaking too many times. Drop one Energy Removal and one Gust of Wind to make a little
more room, two Gust normally works well enough and 3/3 Removals should still work.
Energy
You're playing a lot more Energy than you need. If you get Tuff out very early and use a
Double Colorless on him, you're doing up to 60 a turn, on turn 2-3 if you get a good hand.
Your opponent will be
struggling just to keep up, so you should be able to work with low energy. The extremely
heavy card drawing and NGR help you get it, too. So, drop eight Psychic and add three
Potion Energy. Though not always necessary, they never hurt. Suddenly, it takes three Jabs
instead of two for Chan to KO Wigglytuff. These can save you a turn here and there, and
give an Energy in the process. Here's the finished deck:
Pok閙on (16)
4 Movie Mewtwo
4 Scyther
4 Jigglypuff
4 Wigglytuff
Trainers (25)
3 RSA
2 Gust of Wind
3 Nightly Garbage Run
3 Computer Search
4 Professor Oak
4 Bill
3 Super Energy Removal
3 Energy Removal
Energy (19)
12 Psychic
4 Double Colorless
3 Potion Energy
Hope this works better for you. Good luck!
~ Souper ~