>Okay Spike. Tell me if you've seen this deck before. I will be
dissapointed if you have.(not really) I >worked my butt off thinking up this
deck. So, what do you think?
>
>4 Fossil Gastly
>3 Base Haunter
>4 RocketDrowzie
>3 Movie Mewtwo
>3 Hitmonchan
>3 Bill
>3 Computer Search
>2 Professor Oak
>3Plus Power
>4Energy Removal
>2 G.O.W.
>2Full Heal
>4 Sleep!
>12 Psychic NRG
>8 Fighting NRG
>
>My full strategy of this deck is to put the opponent to sleep by using long
distance hipnosis and sleep!, >then use haunters dream eater. the full heal
are there incase you flip tails with Drowzie. The hitmonchan >are there
because all(in the u.s.)pokemon resistant to psychic are weak to fighting. Peace
out!
***
Okay. Yes, I have seen this deck before (or at least heard the concept bandied
around.) And I know that most of you are currently saying: "What the
[expletive deleted] is Spike thinking??!" Well, the answer to why this deck
gets a posting is simple... The idea is out there, and people are gonna be
trying it. I might as well acknowledge its existence and either refute it or
find a way to make it workable.
1) Okay. I'll cover the obvious protests at the end and concentrate on fixing
the deck for now. First of all, you're not quite correct about psychic
resistance--the dragon family is resistant without being weak--but that
shouldn't pose a huge threat. I'd drop Mewtwo to 2 because that should be a
decent amount, and something tells me we will be scrounging for space later on.
Other than that, you've got the essentials.
2) This deck runs around trainers. I personally run 2 Computer Search and 3 Oak
in my main deck, but what you've got will be jus' fine, no problem at all. What
I think I'd do is try to add in a few Item Finders, since something tells me
you'll want to be reusing a lot of trainers. Try dropping the GOW (this deck's
theme doesn't lend itself to one-turn gust-and-kill maneuvers, so I think of all
the things you've got, this is what we can afford to drop.) Put in 3 Item
Finders, dropping a psy energy for the third one (more on this later.)
3) Okay, first of all drop the Psy energy I mentioned earlier. This deck really
doesn't need 12 psy energy, as only one of your psy Pokemon uses more than two
energy to attack. (And that one is--guess who--our friend Movie Mewtwo.) Some
Full Heal energies might be an interesting idea. If you wanted to put them, or
just some more trainers, in... you could perhaps drop another energy of each
color. Hitmonchan runs fine on one energy, and you may rarely find yourself
pumping him up for Special Punch.
*sigh* Let's add it all up...
***
4 Gastly
3 Haunter
4 Drowzee
2 Mewtwo
3 Hitmonchan
3 Bill
2 Oak
3 Computer Search
3 PlusPower
4 Energy Removal
2 Full Heal
4 Sleep!
3 Item Finder
11 Psy Energy
8 Fighting Energy
***
And that's what I've been able to accomplish in a quick look-over.
Now it's time for Spike to get on his soapbox. This deck idea (Haunter + Sleep!)
has been around for awhile. Typically, all the scrub-type people have been
extolling it as the best thing since Base Charizard, while the "good"
players have been condemning it, unseen, to a very bloody hell. I'm still not
sure. It's probably not a killer deck (primarily because it involves flipping an
obscene number of coins) but I can see where it could be fun just to play with.
So, if you're looking for a good time with a very weird deck and want to try
this out, more power to you! If you're looking to win tournaments, I would
strongly suggest you look elsewhere.
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