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Pokemon
TCG Deck Garage
INITIATING DOCKING PROCEDURE
...
SHUTTLE DOCKED WITH SPACE STATION "ShellShock"
PLEASE MOVE TO THE AIRLOCK AND PREPARE FOR BOARDING
...
*wwwoosshhh*
Hello all! Glad to see you made it aboard.
Yeah, so here I am on my yearly trip to the space station.
Got to keep this
thing running, don-cha-know. How else would we be able to
keep track of the
Goldeneye-erm, ehehe, nevermind. ;-)
You know, being a deck mech, there are just some people
you really like
gettin decks from. I try not to play favorites, but when I
got this deck, I
just couldn't resist. Here's a deck from everyone's
favorite furry blue mock
dragon.
>>>>
How have you been? I've been a lazy bum, hardly ever on
AIM these days--at
least, not using my "public name" ...
I noticed you haven't done a Twisted Challenge for a
while. *sniffle*
I've been messing around with the ECSTS2 format. A little
bit, not that
much, since I'm not planning on going. (this is not an
ECSTS2 format deck!)
But I figured, "Hey, let's annoy Tooshy and send him
a pesky long letter in
the middle of the night about absolutely nothing, and add
a deck as an
excuse!"
Well, the deck's code name is "Menthane." Brings
to mind all sorts of
things. Well, I think it'll come clear in a while. (The
name I initially
came up with was "How to ignite a fart" but uh,
that's rather disgusting )
Pokemon! 18 of 'em!
3 Promo Entei (spiffy!)
2 Fossil Magmar (nifty!)
1 Neo Magmar (whompy!)
4 Grimer (Fossil!)
3 Muk (Yay!)
3 Scyther (woo hoo)
2 Chansey (Floofy!)
Trainers! 18!!
2 Professor Oak (doodle!)
2 Professor Elm (recycle!)
3 Computer Search (hunt!)
2 Item Finder (peck!)
3 Nightly Garbage Run (Mobius Man!)
1 Magic Jumping Bean (aka Switch--It's always useful when
it's in a deck,
and when it's not, I always wish for it!!)
2 Gust of Wind (zoom ZOOM zoom)
3 Gold Berry (Yum!)
Energy! 24! Yow!
12 Grass Energy (Mukfood)
10 Fire Energy (Enteifood)
4 Double Colorless Energy (Chanseyfood)
Understand now? The whole idea: "Setting toxic gas on
fire." Rather fun,
eh?
It's energy heavy, but well, if I don't run excessive
energy, I don't get
ANY energy.
No Cleffa, I know. What's wrong with me? 1: I don't have
'em. 2: My
opponents always flip HEADS.
I took one look at Entei. The first partner that came to
mind, almost
immediately, was "Fossil Muk." As far as I'm
concerned, this is an original
deck. I'm fairly sure other people have, or will think of
this sort of
idea, but it's a pretty fragile balance between
"Insane enough to be good"
and "Just plain HORRIBLE" ... so I doubt it'll
be an archetype.
Muk is so much fun. Not only POISON, decent damage, and
the look of
absolute horror on my opponents face when they realize
that their Slowking
is WORTHLESS... but it keeps Entei right where he belongs.
Yay!
That lonely Neo Magmar's present because I've found it
useful in the past.
It's not a horrible card, and can hold its own, and I'd
rather have it
fending for itself all alone on the first turn than a
solitary Entei! Neo
Mags has what it takes to whomp, and is decent when
there's nobody else
around to cut the cheese!
I dunno how this deck'll work. At the moment, Energy
Retrieval and Misty's
Duel are being used as "placeholders" for two
Gold Berries, otherwise I have
the cards I listed. Energy Retrieval is just plain useful,
even in Energy
Heavy decks, and Misty's Duel is a FUN card. :)
Lately I've been experimenting with Quagsire. Everyone's
coming to expect
it from me, and before long I'll see bunches of Scythers
to take it out.
Wait, I already am seeing too many Scythers for my liking!
So I figured I'd
visit Fire again, since I haven't used it in a while (very
big evil grin)
Chansey. I pulled my first Chansey a few weeks ago, and I
guess I've gone
crazy for the blob. Used it in a deck today, and it won
the game for me.
Yay. I managed to trade for another one today (yippee) and
it's a pretty
solid pillow :)
If you have any suggestions, feel free to let me know. But
I'm not really
expecting an all-out Deck Fix, the deck is too silly to be
taken seriously
;)
Keep in touch, Tooshy!
---Rainy, who is crazy and proud of it!
>>>>
Crazy? You? Never woulda guessed. ;-)
Heh. Wel, it's always a pleasure to hear from ya, Rainy.
Feel free to babble
on anytime ya want-get it? Space Station? Babble-on?
Babylon? Erm, yeah. :-\
Hmm. Well, I'd say you've got a pretty good start here,
Rainy. Just like
nearly all original decks, this thing bridges the gap
between "Very Cool"
and "Insane." Or as we call it around here: ThE
MrMoNkEy ZoNe. Kudos. :-D
Let's begin, shall we?
First, let's change that neo Magmar into a fossil Magmar.
With just one,
I'll bet he's feeling like an outcast...plus, fossil
Magmar is just plain
quicker, less damaging or not. Next, I think we could bear
to lose a Grimer
in exchange for a thrid Chansey. 3-3 lines tend to work
very well, and now
we have a third pillow! Yey! ;x
As for Trainers, Let's lose one NGR for a third Itemfinder.
2 is nice, but 3
is, uh...nicer. O_o Yeah. Anyway, I'm also gonna suggest
the removal of one
Grass Energy for another Professor Oak. Even with two Elm,
3 Oak are needed,
IMO. We want to be able to play trainers, and Elm jusrt
doesn't let us. He's
a bit mean, that Elm.
Lastly, take out one Grass Energy for a Recycle Energy.
This card, in the
words of Scott Gerhardt, is "broken." And it is.
Discarding energy to
retreat becomes less of a problem, as does Energy Removal.
Everything else looks spiffy. Nicely done. And a big LOL
to everything in
the decklist in parenthesis. :-D
That's all for now. Rainy, IM me anytime, aight? Good luck
and happy gaming,
everyone!
Pojo.com is here to provide guidance to all Pokemon
trainers out there. Whether it's the Gameboy Game, N64 or the Trading Card Game,
PoJo.com provides all the wisdom you desire.
If you have cool game tips, a killer deck, or breaking
news ... send them to us. We'll post it on the site
... and give you all the credit.
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