This is my water deck.
How can I improve this deck?
19 water energy
1 double colorless
4
squirtle
3 wartortle
2 dark blastoise
2 psyduck
1 golduck
2
magikarp
1 gyrados
2 meowth (1 rocket, 1 jungle)
1 persian
2
krabby
1 kingler
2 staryu
1starmie
2 articuno (fossil and
promo)
1 lapras
2 bill
2 pluspower
1 switch
2 energy removal
1
super energy removal
1 pokeball
1 breeder
1 pokemond trader
1 prof.
oak
1 potion
- - - - - -
Pokémon
I'll be
honest with you, this deck needs alot of work. You have way too many singles and
way too many evolution lines. Start off my dropping the following for the
Pokémon:
-2 Dark Blastoise
-2 Wartortle
-2 Psyduck
-1
Golduck
-2 Magikarp
-1 Gyrados
-2 Meowth
-1 Persian
-2
Krabby
-1 Kingler
-2 Staryu
-1 Starmie
-1 Lapras
Most of the
cards in this pile are very weak (besides Gyrados, but it has its downfall of
having to start with Magikarp). Here are the key Pokémon cards you want to add
for your Raindance to function at a competetive level:
+3 Cleffa
(NG)
+3 Blastoise
+2 Wooper (NG)
+1 Magby
+1 Articuno
Please
see my latest fix if you want to see why I like Cleffa so much. I do understand
if you don't have any Blastoise (they're kinda hard to get your hands on
nowadays), but it is by far the most important card in this deck. Without
Blastoise, the archetype Raindance would never exist. Wooper is obviously to
help counter Lighting Pokémon like the popular Rocket's Zapdos and Electabuzz.
Magby is of course for countering annoying powers (Mostly Slowking).
By
the way, make sure all of the Squirtle's are Team Rocket.
We have 10
slots left. Most likely we'll use the space up for some of the key trainers
you're in need for.
Energy
Drop 4 Water Energy and the
Double Colorless Energy.
Trainers
On top of the 15 extra
slots, drop the following:
-2 Bill
-2 Energy Removal
-2
Pluspower
-1 Pokéball
-1 Pokémon Trader
-1 Potion
-1
Switch
Bill is near useless in the current enviroment, especially since
Cleffa has been with us for about a year now. Pokéball and Potion are even
worse. They are extremely weak Trainer cards, that aren't even worth ranting
about.
Wow, that gives us 10 more slots. Going to 25 open slots.
Perfect. =D
Go ahead and add in these key Trainer cards, I'll explain
them all in a minute.
+4 Item Finder
+3 Computer Search
+3
Professor Oak
+3 Gold Berry
+3 Lass
+2 Pokémon Breeder
+2 Super
Energy Removal
+2 Gust of Wind
+2 Nightly Garbage Run
+1 Sprout
Tower
That fills up the 25 slots. =D
Item Finder a.k.a
My Favorite Trainer Card =D
For discarding two cards from your hand,
you can get one Trainer card from your discard pile and put it in your hand.
This card is so versatile, it's not even funny. You can get any Trainer card
from your discard pile! This means additional Oaks, Pluspowers, Gust of
Winds, SER's, any Trainer card of your chosing that's in your discard pile for
just the small downfall of discarding any two cards from your
hand.
Computer Search
Next to Professor Oak and Item Finder,
this is one of the most broken cards in the game. For discarding two cards from
your hand, you search your deck for any card. ANY CARD!! Enough
said.
Pokémon Breeder
Put a Stage 2 Evolution card from your
hand on the matching Basic Pokémon. Which of course means a turn 2 fully powered
Blastoise. =D!!
Gold Berry
Heals big hitters with 50 HP and
over. Between turns you discard Gold Berry and remove 4 damage counters (there
must be 4 or more damage counters on the Pokémon to use it). Besides the fact
that it heals your big hitters by 40 HP, it's extremely versatile. You can
basically burn through your deck and play the Gold Berries in the process (one
Pokémon can't have more than one tool attached
though).
Lass
This card pretty much got the time of day when
Cleffa was released. The Eeeeeeeek and Lass is the most common combo used in the
current enviroment. Setup an active Cleffa, play Lass (making your opponent
shuffle back all of their Trainers into their deck) and Eeeeeeek (giving you a
brand new hand while your opponent is trying to recover).
Super Energy
Removal
You discard one energy card off one of your own Pokémon in order
for you to chose any one of your opponents Pokémon and discard any 2 energy
cards attached to that Pokémon. Super Energy Removal is most effective against
Steelix and Sneasel (or something that usese Darkness/Metal
Energy).
Gust of Wind
Choose any Pokémon on your opponents
bench and switch it with their active Pokémon. Used to pick off potential
threats and to take apart the weak ones for easy prizes.
Sprout Tower
Since Sprout Tower is a Stadium card, it stays in play throughout the
whole game unless it is countered by another Stadium. All damage done by
Colorless Pokemon's attacks is reduced by 30 (after applying Weakness and
Resistance.) A very good card against Clefable, Chansey and
Wigglytuff.
Nightly Garbage Run
Choose up to 3 Pokémon cards
and or Basic Energy cards from your discard pile and shuffle them into your
deck. Useful against getting back discarded Blastoise's or Cleffa's from
Computer Search/Item Finder.
Sorry about the History Lesson everyone,
I just wanted to stress to him how good the above Trainer cards really are.
;x
Here's the deck list...
<Deck Name Here>
-
Pokémon: 17
4 Squirtle (TR)
3 Blastoise
3 Articuno (F)
3 Cleffa
(NG)
2 Wooper (NG)
1 Magby
1 Wartortle
- Trainers:
28
4 Professor Oak
4 Item Finder
3 Computer Search
3 Super
Energy Removal
3 Gold Berry
3 Pokémon Breeder
3 Lass
2 Gust of
Wind
2 Nightly Garbage Run
1 Sprout Tower
- Energy:
15
15 Water Energy
I Hope the deck works out for you.
~Rain