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12.10.01 Hello hello!
Whoo,
here I am with my first deck fix after the WCSTS 2...man,
was that a blast. I enjoyed meeting all you crazy Pojoites
who were there, and hope to do so at the next WCSTS! =) Our
deck today was chosen because it reminds me of something I
played against this past weekend. It can be very lethal,
given the right makeup, and that is our goal today.... >>>> Hey
Satoshi, This is
my attempt at a 6 color deck.
It’s done pretty well, but I have had some
troubles explained later. Pokemon
(14) 4x Eevee
(Discovery) Energy
(25) 7x Fire
Energy Trainers
(21) 3x Bill I
don’t think I need multiple copies of any of the eevee
evolutions because I don’t rely on any 1 evolution as
the focus for the deck. Everything
should be self explanatory.
Ecogym is for saving darkness energy and the energy
searches and arks are obsiously necessary. I have
had some trouble getting pokemon on the first turn since
there are only 9 basics. That should be all. The energy count seems about right. I haven’t had trouble getting the right energy at the right
time. Please
help!!! >>>> Hmm,
well, we’ve got some work to do. As
usual, we’ll start with the Pokémon. I like the idea of
having all the Eevee-lutions in one deck, but with this
makeup it’ll be a bit hard. First, to make it a bit
easier to get your Evolutions into play, let’s make two
of the Eevee the special level 7 League Promo Eevee. This
way, when you get heads on a Neo: Discovery Eevee, the
effect is twice as nice; two evolutions for one
energy? Nice: ·
2 Eevee (Discovery) +2
Eevee lv7 (Promo) Next,
we need everyone’s favorite fluffball, Cleffa. Card
drawing is a big must, and that pesky baby rule will help
out a lot if things begin to look sour-after all, everyone
LOVES a few turns to set things up, right? Let’s kill
off the Magmar and Lapras for three Cleffa: ·
2 Magmar (Fossil) ·
1 Lapras (Fossil) +3
Cleffa lv6 (Neo: Genesis) Now, as
for the Eevee-lutions themselves...I hate to say it, but I
don’t think all five are going to cut it. As cool as it
is to have them all here, I just think we’d be better
off limiting ourselves to two or three. That way, we can
even out our numbers and add in some backup without
skipping on Energy too badly. Let’s remove the Dark
Vaporeon and Dark Flareon, leaving the Umbreon, Espeon,
and Dark Jolteon. Right off the bat we’ll add another
Dark Jolteon and Umbreon, making sure the Dark-type is now
the HOLO version: ·
1 Dark Vaporeon ·
1 Dark Flareon +1 Dark Jolteon +1 Umbreon (holo) Now,
we’ve got a lot of Extra space here: namely, all the
Fire and Water energy slots. With our Thirteen(!!) spaces,
let’s add some backup in the way of three Neo: Genesis
Murkrow and two Movie Promo Mewtwo to help absorb any lost
Dark Energies. Let’s also add in two more each of
Electric and Psychic Energy, along with a forth Darkness
Energy. ·
7 Fire Energy ·
5 Water Energy +3 Murkrow
(Neo: Genesis) We’ve
got two spaces left, which we’ll use in the Trainer
section. Right off the bat, remove the Energy Search,
Energy Arc, and Energy Retrieval for 4 Computer Search, 4
Professor Oak, and 1 Itemfinder. Use our two empty spaces
for two more Itemfinder: ·
3 Energy Search ·
3 Energy Arc ·
3 Energy Retrieval +4
Professor Oak Next,
remove one Rocket’s Hideout for a second Gold Berry and
take out the Ecogym for another. Finally, ditch a
Professor Elm for an Energy Flow. We want those Darkness
Energy off of Mewtwo as soon as possible! :) ·
1 Professor Elm ·
1 Rocket’s Hideout ·
1 Ecogym +2 Gold Berry +1 Energy Flow. And
we’re done! This deck should work a lot better now...the
holo Umbreon is just nasty, and Dark Jolteon and Espeon
aren’t bad either. Good luck and happy gaming!
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