*ding ding!*
SATOSHI: Howdy!! Let's get to it!
>>>>
Yo satoshi, i got a poison/grass deck im working on for a tourney that bans
rares. I think i may have it set, but i need a few pointers and tweaks.
Much love if you would help me out. Here it is:
Pokes :
3 Arbok
4 Ekans
3 Dark Muk
4 Grimer L10
4 Erika's Bellsprout L12
3 Erika's Weepinbell L30
Trainers:
3 Switch
2 potion
4 Gust Of Wind
4 Professor Oak
4 Bill
Energy:
18 Grass
It's pretty obvious what I want to do here. Poison my opponent, and (with
Dark Muk) keep them active and drain away their energy.
>>>>
SATOSHI: Okay. Let's see what we can do.
===THE POKEMON===
I'm going to take out the Ekans family and add in four rocket Oddish and
three Scyther. If you wish, you could also try three Rocket's Scyther
instead of his jungle cousin. But for now, I'd suggest using jungle Scyther.
===THE TRAINERS===
Out come the Potion, one Gust of Wind, and the switch. In their places, add
in two SER, two ER, and two DCE. Let's move on.
===THE ENERGY===
Take out two Grass Energy for two more DCE. That should do it!!
===THE OVERALL===
<<We were down four(!!) cards to begin with, so I added three CPU Search
and
an Itemfinder>>
Energy(20)
16 Grass Energy
4 DCE
Pokémon(21)
3 Scyther
4 Oddish(tr)
4 Grimer lv10
3 Dark Muk
4 Erika's Bellsprout lv12
3 Erika's Weepinbell lv30
Trainers(19)
4 Bill
4 Professor Oak
3 Gust of Wind
2 SER
2 ER
3 Computer Search
1 Itemfinder
SATOSHI: There ya go! Good Luck and Happy Gaming!!