Hey, Spike! This is my new deck. I have tried it
against all the big three: It goes so-so on Haymaker,
has some problems with Wiggly and it is very good
against Raindance.
1) What is your name? (need not be your real name,
just whatever you want me to call you) Call me:
SubMinus
2) What is your e-mail address? sub-minus@iname.com
 3) What is your skill level? (Please choose from the
following:) -Beginner -Novice -Intermediate -Advanced
-Expert Between Intermediate and Advanced, a tad more
on the Advanced side.
4) What is the name of your deck? (Please choose
something I can print on the Pojo... and yes, this is
a problem with some people!) DESTRUCTION 2001 (Don't
laugh!).
5) What is your deck all about? If your deck has a
strategy, tell me about it in detail. If your deck is
a theme deck, describe the theme to me. In essence,
tell me what was running through your mind when you
slapped together this pile of cards. Well, I have been
scraping up cards for this deck months before it had a
name, I have been saving up since I got a Gengar in a
booster back in July. The strategy is to... Well, it
really doesn't have a big strategy to boast of. Get
out a Gengar as quickly as possible, and stall with
Haunter until I get Gengar out.
6) Which of the following would you prefer? -That the
deck be tuned to win as consistently and as often as
possible -That the theme of the deck (if any) be
adhered to, at the expense of strategy if need be -A
balance between the two, tuning the deck to win but
maintaining theme where possible I'll take: A balance
between the two, tuning the deck to win but
maintaining theme where possible
7) Is there any card in the deck that you DO NOT want
taken out under ANY circumstances? If you do not
specify this, I'll assume that anything is fair game.
For example, if your favorite Pokemon is Onix, you
need to tell me, because I will quite possibly target
any Onixes as early candidates for removal.*grin* Not
really, but it would be nice not to add MORE MP
Mewtwo, as they are very hard to get here.
8) List the cards in your deck for me, dividing them
into Pokemon, Trainers, and Energy. Divide Pokemon by
color, and list components of evolution chains
together. Give a count of the number of cards in each
category (for example, 18 Pokemon, 22 Trainers, 20
Energy). If the count does not add up to 60, your deck
will find itself in the circular file with astonishing
speed.
18 Pokemon, 20 Trainers, 22 Energy:
Pokemon(18):
4 Gastly(fos.)
2 Haunter(fos.)
3 Gengar
4 Mr. Mime
2 MP Mewtwo
3 Scyther
Trainers(20):
4 Bill
3 Professor Oak
3 Computer Search
3 Energy Removal
2 Pokemon Breeder
2 Item Finder
3 Gust of Wind
Energy(22):
18 Psychic Energy
4 Double Colorless Energy
9) The following cards are cards I believe should be
present in just about every deck: -Professor Oak
-Computer Search -Item Finder -Gust of Wind -Nightly
Garbage Run If any of the above mentioned cards are
NOT in your deck, explain their absence here, and do a
darned good job.
 Nightly Garbage Run? I had 2 extra spaces, and I had
to choose between Item Finder and NGR. I had the IF's
already, so...
10) If any of the card choices in your deck require
special explanation to prevent me from taking one look
at them, screaming, and lapsing into a coma, please
provide such explanation here. Examples of such cards
would be Here Comes Team Rocket!, Pokeflute, and
Tickle Machine (to name a few). "It came in my theme
deck" or "I got it in a booster and it looked cool"
are NOT good explanations.
I know that Scyther and Promo Mewtwo are pretty bad...
Just kidding!
11) Is there anything else you think I should know?
(If so, what?) My cat's name is Mittens... Oh, do not
add too many Gym Heroes/Challenge cards, they're
unreleased here in Norway.

***

Okay. Well, this looks like something I can work with.
Gengar is cool. I almost played Gengar at the East
Coast STS. As it turned out, that would have been a
bad thing, but the fact remains he's one of the most
solid Stage 2 lines out there.

1) Hmm. First of all, Mime is no longer the powerhouse
he once was. People know how to play around him now
and there are so many situations where he just dies
inside a couple of turns. Hay just kills him, Wiggly
puts him to sleep and then kills him, and Raindance
uses Lapras or Goop Gas. Instead of him, I'd probably
run another Scyther, and then put in a few Chanseys.
You may end up using the Chanseys a lot, you may not,
but I'd at least try them as they are almost always
useful for something. If nothing, it's a quick 80
damage. Now, your Gengar line... Breeders are not what
are called for here, IMO. Gengar is not one of those
evolutions where going through the Stage 1 is
tantamount to suicide. Unless all the players around
you use double-headed Chansey coins, Haunter should be
more than able to hold his own. Use something like 3
or 4 Haunters with no Breeders. A Turn-2 Gengar is
kind of useless anyway, so there's no huge advantage
to Breeder.

2) Your trainers look good. But your Bills and Oaks
are backwards. Should be 4 Oak, 3 Bill, if anything.
Those Energy Removals are okay, but it would probably
be better to make them Supers if you can-this deck's
energy requirements aren't huge. Speaking of energy,
we will drop some to make room for those 4 Nightly
Garbage Runs, which should go in this deck and 99% of
the other decks on this planet.

3) 22 energy are more than you need. You can drop four
Psychic to make room for those NGRs, taking you down
to 18 overall. If I can run Ninetales off of 19
energy, you can run Gengar off of 18. Keep in mind you
have mad card drawing, and now you have NGR.

4) Your cat's name. I think Mittens is a good name for
a cat. Don't you?

***

20 Pokemon:

4 Gastly
4 Haunter
3 Gengar
2 Mewtwo
4 Scyther
3 Chansey

22 Trainers:

4 Oak
3 Bill
3 Computer Search
2 Item Finder
3 SER
4 NGR
3 GOW

18 Energy:

14 Psychic Energy
4 DCE

***

Adding up the cards I found an empty slot, so I put in
a random Gust. It could be something else. Remember,
this is just what I would do-you can deviate from
this, but something along these general lines would
prolly be the best deck.


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