Sponge...post Challenge.
I will first start by admitting this: I have not been working on anything except Prop 15 decks lately. Now, it's time for a commentary by Scott.
People always are asking me, "Hey Scott, what do you think about Prop 15-3C?" Well, I am now going to answer this question for the whole world....
PROP 15-3C SUCKS!!!!!!!!!!!!!
Now, just in case a few of you out there are still a little confused as to my feelings on this environment, allow me to repeat myself again:
PROP 15-3C SUCKS!!!!!!!!!!!!!
I figure that clears up everything for everyone. Now what does it suck? Allow me to tell you.
I consider myself a good player. I think I build good decks and I play them reasonably well. But, Prop 15-3C does something I don't like:
It takes the skill out of the environment
Yes, I will still beat Joe Scrub off the street, but the advantage I used to have over "good" players, is now gone.
WotC tried to make Prop 15 to eliminate Haymaker and Wigglytuff decks from the environement. Well guess what, guys: YOU FAILED!!!!!!!!!!!!! I don't care what kind of "internal playtesting" you are doing showing some really terrible decks winning. I promise you, all you have done is make it so that the true "original" decks have no chance for survival in the environment. Trust me - I have probably tried at LEAST a dozen or more "original" decks in the environment, and while they perform better, they still get their butts kicked by a good 'ole fashioned Potpourri deck.
This is a message to WotC: If you want to make a serious tournament environment, bite the bullet: ban and restrict individual cards. Errata cards. Do what I have been screaming about since day 1.....issue the following errata
To be issued to Lass, Rocket Sneak Attack, Impostor Oaks's Revenge, The Rocket's Trap, and Psyduck's "Headache" attack:
"This card/attack can not be played on the very first turn of the game."
That's all you have to do, and you "fix" the whole environment. Give both players a chance to play their trainers, and you have "fixed" the environment. Prop 15-3C is a joke. It takes the real skill away from the player by making it a game of top-decking. Who draws Oak first. Heck, I love the card, but if you're so worried about broken Oak, kill it. Ban it. Remove it from the tournament environment. I'll hate it, but I hated it when you banned Balance too (M:TG reference) - we'll all get over it.
Until you are ready to make the real steps to fixing the environment, i.e. individual card bannings/restrictings and/or individual card errata, please do not throw this joke of a tournament environment at us. I for one would pay $1,000 to go to New Jersey and play a skill-less environment. Fat chance. This is why I will more than likely not go to New Jersey unless someone feels like sponsoring me. I do not want to waste my money going to a tournament where my one advantage in the environment is gone: skill.
Some of you may agree with me, some of you may disagree. That's your right, but know that I have playtested this format to DEATH and this is what I have come up with.
***END OF RANT***
On the the deck fix...
PROP 15-3C SUCKS!!!!!!!!!!!!!
Oppps....accidentally pasted that in there...oh well, it needs to be said again...
On to the deck fix again...
First of all, Sponge is an Electric/Psychic deck. Several people seem to be confused by this. Well, since I have not really had a chance to play with post-Challenge Sponge, I will simply fix this one. =)
First of all, get rid of the Rocket Mewtwos. They are okay, but not great in an ER environement. Make them into Dittos. That guy is a pure Assassin when used right.
With the energy, actually up the count by 1. Kill 1 Psychic and add in 2 Rainbow Energies. This helps out immensely.
In trainers, lets get rid of 1 Resistance Gym to compensate for the extra energy. Go ahead and kick out 1 PlusPower to add in a Goop Gas Attack. Man - this card is just SO versatile it's not funny.
Here is where we come to a paradoxal situation. ER is for a longer, more defensive game. RSA is for more offensive, win quick games. Well, with the addition of Erika's Dratini and Trap in the environment, people are adding more basics to compensate. A lot of decks will have multiple basics, and thus time to draw into things. For this reason, let's go the more defensive route with this deck and drop all 4 RSA. Don't get me wrong - it's a good card. It's just my opinion that RSA and Super Energy Removal in the same deck is too unfocused.
With these new slots, let's put in a plethora of things. 2 Bill, 1 Energy Retrieval, and 1 Chaos Gym. Why Chaos Gym? It's the 1 cards that can be used to "lock" a game. When you gain control, go get it and slap it down. Now, once winning, an Oak might not save them. It's a good card, and also keeps us at 3 Gyms for removing a No Removal Gym.
I am not going to recap this deck - don't wanna. =) Try these changes in it. I think you might just like it.
The Mad Mechanic,
Scott