Hey folks.
Looks like I'm back. Yes, I've not been fixing decks so much, due to WarCraft
III mainly. I'm seeing an addiction specialist about that. ;x Anyway, onto this
fiery deck!
==========
Name: Nick
Kitch
Email: Kitchlets@aol.com
Hey. My new deck would rule if i could
get
Entei and Magcergo out a lot quicker. But there's
no really good cards
in MMF. So if you're up to the Challenge, please help this
deck!
Pokemon (11)
4 Slugma (Neo Revelation)
4 Magcargo
(Neo Revelation)
3 Entei (Neo Revelation) Holo
Trainers (16)
4
Professor Elm (Get new hand)
4 Double Gust (Stops things from building
up)
4 Scoop Up (For Entei's howl)
4 Gold Berry (To heal)
Energy
(33)
33 Fire Energy
Please help me out
==========
Entei/Cargo can be a very deadly
deck in the hands of a skilled player. However, you don't seem to have any
staples of most MF decks. Cleffa, Trader, and Tyrogue, etc. =P
For your
Pokémon, add in 3 Cleffa. Yes, I know I am over the limit. That's what
subtraction is for. Err...then add in 2 Tyrogue. It isn't a deck without the
'Rogue. That's about it for this herrrrrrrrre section. =/
Pokémon:
16
4 Slugma (NR)
4 Magcargo
3 Entei (H)
3 Cleffa
2
Tyrogue
Well, for the Energy, you need to drop alot. So...take out
11 Fire Energy. From there we'll see if we need space for anything
else.
Energy: 22
22 Fire
Energy
For the
Trainers, drop 2 Scoop Up. Playing Entei more often than needed loses you a turn
of ATTACKING every time you do so. Not good at all. Also, you shouldn't be
losing a lot of Energy. You should maybe be discarding less than two Fire Energy
ON AVERAGE. But, most likely discarding one Fire Energy to do 60 is enough
damage for a second hit KO. Anyway...the Trainers. =/