Noc-Lock On January 1st, Modified changes yet again. Instead of a set 
changing out like usual, a certain card is banned and will never be allowed 
again. That card is Slowking. You can expect to see a major change in the 
environment because decks will no longer have to metagame the trainer denying 
BEAST.
In all honesty, only bad players will be happy by the decision to 
eliminate Slowking. Most of the people who complain about cards being 
overpowered are the same people who would say Professor Oak is an awful card 
because you have to discard YOUR WHOLE HAND. 
Espeon has always 
been a solid card in Modified. Ever since Neo 2 was released, Espeon has found 
it's way into many of our hearts. The most popular card that has been used to 
support Espeon was Slowking. But with the recent elimination of Slowking, and 
the elimination of it's best pre-evolution (league Promo eevee), espeon just 
seemed to have had it's luster taken away, till now.
Pokemon-23
4-Eevee (Neo 2)
3-Espeon
1-Umbreon
4-Hoot 
Hoot
4-Noctowel
2-Murkrow
2-Tyrogue
2-Cleffa
1-Mew 
Denying your opponent's the ability to use trainers 
is a great attribute to have and can give you the winning advantage. But there 
is more to this deck that meets the eye. The Noctowl is more than just a cheap 
way in letting you strip your opponents hand of trainers, but will allow you to 
know when the perfect mean look opportunity comes along. You have to Max out on 
Hoot-Hoot and Noctowl, because it is best to have a swarm of these out since the 
power is stackable.
Murkrow is basically the star of this deck. Being 
able to constantly have your opponent's hand in check will allow you to swoop in 
for perfect mean look opportunities. I've seen so many different cards lose the 
game from being Mean looked. Just about every popular deck out there right now 
has cards that will lose them the game when mean looked properly. Intense Fire 
has the Entei, Kabtuops Steelix has Kabuto, Kingdra can have horsea mean looked 
if you see them without any energy in hand. The possibilities are 
endless.
The Umbreon is simply the players preference. I've just been 
tinkering with the idea of playing a lone Umbreon just to add to the idea of 
disrupting the bench. Tyrogue and Cleffa are all around great cards. The 25% 
baby kill chance Tyrogue packs is pretty nifty, and will help you against people 
who are dumb enough to still play Ampharoes. Espeon will be your main attacker. 
Espeon still can duel with the best of em. It is one of the most solid cards in 
modified. Also, it one hit KO's Muk, which is believed to be the downfall of 
this deck. *rolls eyes*. And finally, the lone Mew is situational and can really 
help mount you a comeback when your up against a big beefed up evolution card 
and you've ran out of resources. 
My current version of Noc-Lock doesn't 
run the Umbreon and has an Elekid in it's place. Only do this if you expect to 
see a lot of people use this deck in your area. The little thunder wonder can be 
a lifesaver.
Trainers-22
4-Professor Elm
4-Copycat
4-Double Gust
3-Focus 
Band
3-Pokemon Trader
2-Pokemon Center
1-Gold Berry
1- Energy 
Stadium
There really isn't anything 
special about the trainer engine in this deck. Playing four Pokemon trader is 
also a personal preference. I mainly rely on Professor Elm's and Copycat's to 
get what I need out. Also, if you remember, Eevee's Pokemon power gives you the 
50% chance of getting out a free Espeon first turn, which also lets you use less 
searching power.
Previous versions of Noc-Lock played Four Focus band as 
well. But the lone Gold Berry can really save your ass in weird scenario's. 
Also, having Gold Berry on a Murkrow can let you mean look an Espeon to buy you 
a turn or 2.
You may notice my lack of playing Time Capsule. Everyone 
seems to have one in their decks, so a personal secret of mine is, if you don't 
play any, you can just leach off of the one your opponent uses and save yourself 
a deck space. If you are a paranoid freak who must use time capsule, you 
can just die.
The pokemon center is anti Pichu. When you have 2 Noctowl's 
that have just been zapped twice, it is nice to know you can free them of all 
that damage using a single center. I've had Pokemon Center save noctowel so many 
times it's rediculous. This is where the Gold Berry would also come in handy. 
Lastly, I feel I needed a stadium. You can go with Healing Fields or Energy 
Stadium in this one, but since I play so little energy as is, I stuck with the 
energy stadium. Speaking of 
energy...
Energy-15
10-Psychic
4-Darkness
1-Recycle Energy
Not too much energy is played 
here, but just enough to get by. The lone recycle is nice for those situations 
where a lone tyrogue is staring down a large evolution card and your down to 
your last energy reserves. Knowing you will get it back and use it on a cleffa 
or something, can be a sigh of relief. 
This deck changes constantly. 
Since I usually play apprentice games, I have played just about every deck 
imaginable. This deck can consistently beat: Kingdra, Steelix variants, Kabutops 
Steelix, Other Noctowl Variants, Ampharos, E card Feraligatr, and there's more 
rogue decks that will just go nameless. I believe this deck is the 
definition of rogue. It also helps that I'm the only one who plays it, 
lol. You may also want to try using Broken Ground Gym in this deck, it has 
proven useful in the past.
The only deck I see (as of now) beating this 
consistently is Intense Fire (my favorite deck), because the deck outspeeds 
anything. But the game is still winnable, making use of your Murkrow mean 
looking Entei's will be the key.
With all that said, you guys should give Noc-Lock a shot. 
I came up with this deck to give Espeon a home since Wizards keeps picking on 
the poor kitty kat.
Until next time, keep playing!
-Martin 
Moreno
AIM: Martin Returns
email: MartinReturns@aol.com