Okay, so my brother is here the other day and he has a deck with him. We play him a few times, then Doll and I come up with an idea - let's both fix the deck and see what we can come up with. So, why not. Here it is:
21 Psychic Energy
4 DCE
1 Kangaskhan
3 Charmander (base)
2 Charmeleon (base)
4 Promo Mewtwo
4 Abra (base)
3 Kadadra (base)
4 Bill
3 Energy Removal
4 Gust of Wind
3 Nightly Garbage Run
2 Super Potion
2 Professor Oak
Let's start with the Pokemon. First of all, I'm gonna have you drop 1 Base Set Kadabra in favor of 1 Dark Kadabra. It has the cycling power and can attack for 1 energy less, and get through resistence. Situationally useful. Next, kill 2 of the Mewtwos. You don't need that many, and they can be situationally useful. Not sure I like the Char line, but I see it's usefulness - we'll keep it.
In energy, drop a WHOLE bunch. Let's go with 12 Psychic and 4 DCE. That kills 9 card slots.
Now we have 11 free slots. Start by upping your counts some. We need 1 more Oak, 2 Computer Search, 3 Item Finder, 2 Scoop Up, and 2 PlusPowers. Drop a Gust and both of the Super Potions - not needed. Go with a Narrow Gym (just in case) and 2 Super Energy Removals. In the last card slot, go with an Energy Retrieval. It's an "in a pinch" card.
Let's see the final product:
4 Abra (base)
2 Kadabra (base)
1 Dark Kadabra
1 Kangaskhan
2 Promo Mewtwo
3 Charmander (base)
2 Charmeleon (base)
12 Psychic Energy
4 Double Colorless Energy
4 Bill
3 Professor Oak
2 Computer Search
3 Item Finder
2 Scoop Up
2 PlusPower
3 Energy Removal
2 Super Energy Removal
1 Narrow Gym
1 Energy Retrieval
3 Gust of Wind
3 Nightly Garbage Run
Give this one a try and see how it works, Andrew. ;)
Scott
P.S. Check out Doll's House for her review of the deck.