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Please help me (in Advance even if you don't help me with my deck thank you for glancing)
my name is Celes Magic
Here is my deck Parasite anoyance
Pokemon:
3 weedle
2 kakuna
1 beedrill
2 ekans (team rocket)
1 dark arbok
2 nidoran male
1 nidorino
2 koffing (base set)
2 gastly (base set)
1 sabrina's gastly Lv. 16
1 haunter (base set)
3 abra (base set)
2 kadabra
1 mewtwo(base set)
1 mew
2 jynx
Energy:
12 grass energy
15 psychic energy
Trainers:
1 oak
1 bill
2 super potion
1 here come team rocket
1 NGR
I use Sabrina's gastly to stall my opponent and slowly weaken it to build up my beedrill,
mew, mewtow and haunter. I use the NGR to get my energy back and usually my bill and i use
here comes team rocket to get more important prizes, Please help me.
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Overview
This deck needs some work. Way to few Trainers, and your Pokemon are all mixed up. The main
thing you need is some focus. Decide what you want to do, and use cards that help get you t
You also need more Trainers for speed and control.
Pok閙on
You need to cut some families here. Beedrill is a nice line, so he can stay. However, when
you have a stage two you shouldn't have many other families. You also have a pretty impressive
weakness to Psychic.
Dark Arbok's attack has a great effect, but it's pretty expensive,
especially in a two color deck. Same with Nidorino, and both have low HP and a Psychic Weakness.
I'd take both of those families out.
Koffing's win/win coinflip is great, but kind of slow since
it costs two. The 50 HP can be a pain. I think Erika's Dratini would fit nicely instead,
and it's certainly an annoyance. Sabrina's Gastly isn't too impressive either, and
Sabrina's Haunter won't be too great unless you base the deck around him. Base set Haunter
is terrible because of all the coinflips involved with keeping the opponent asleep. Fossil
Haunter is good, but doesn't pack much of a punch. It does go with the theme of annoyance,
though, so I'll keep them, but in a lower number.
Kadabra by itself is like Nidorino, good attack that's too expensive, with a low HP
and high Retreat cost. Let's take 'em out too. Base Mewtwo is much weaker than the Promo,
so switch those. Jynx is uneccesary and Mew is pretty situational. Let's go with something
like this:
Pok閙on (20)
4 Weedle
3 Kakuna
3 Beedrill
2 Erika's Dratini
3 F Gastly
2 Haunter
3 MP Mewtwo
Trainers
You need a lot of work here. Oak, Bill, and Computer Search are always necessary, and high
evolution decks need them even more in today's speedy environment. Trainers go into pretty much
three categories- Card drawing/speed (cards like Bill, Oak, Search, and IF...),
Manipulation/Disruption (ER, Lass, GOW, etc.), and recovery/healing (Switch, Scoop, Pokecenter,
etc.). Today's environment usually requires speed and disruption, with a bit of recovery. Let's
go with something like this in the way of Trainers:
Trainers (18)
3 Bill
4 Oak
3 Com Search
3 Gust of Wind
3 RSA
2 Scoop Up
You don't have a lot of room because of the Evolutions, but I tried to squeeze in most of the
important stuff. NGR is good, but it's impact to the game is indirect; it doesn't effect you
immediately, and with today's speedy environment you need results. Same thing for Here Comes
Team Rocket.
Energy
You've got more than you need right now. More speed means you can run less Energy and still
have enough. Let's go with 9 Grass, 10 Psychic, and 3 DCE.
Pok閙on (20)
4 Weedle
3 Kakuna
3 Beedrill
2 Erika's Dratini
3 F Gastly
2 Haunter
3 MP Mewtwo
Trainers (18)
3 Bill
4 Oak
3 Com Search
3 Gust of Wind
3 RSA
2 Scoop Up
Energy (22)
10 Psychic
9 Grass
3 DCE
Hope that helps you, and good luck!
~ Souper ~