Bah, I'm in this play at school because I figured it'd be something fun to do after school... But, of course, it turns out the new director's a controlling MANIAC who holds 10 hour rehearsals on SATURDAYS leaving me with no time to myself. But it'll all be over in a week, and I can't be more happy. So I'm really sorry I haven't been fixing stuff lately, but I'm going to try to keep up with stuff and everything. So while I'm really stressed out at the moment, I've got pokemon and my birthday to look forward to, so for the moment I retain my sanity. Alright, I've babbled enough, here's the deck.

Hi my name is Amyn
I'd really appreciate it if I could get this deck to become lethal
I guess my beedrill, buk, caterpie and venusaur are supposed to do the trick.  My comupter search and pokeball are supposed to find the evolutions, and my blianes quiz can get me at least 2 extra drawing cards per turn.  


1 bulbasaur
2 erikas bulbasaur
1 Ivysaur
1 Kogas ivysaur
1 venusuar
3 weedle
2 kakuna
1 beedrill
2 caterpie
2 metapod
2 butterfree
1 grimer
1 kogas grimer
1 muk

1 pokemon trader
1 recycle
2 pokeball
3 super potion
2 potion
1 blaines quiz #2
1 revive
1 super rod
2 computer search
1 item finder

19 grass energy
4 double colorless energy
1 potion energy

P.S. Tell me the truth, Is my deck any good?
Am I allowed to use Blaines' Quiz more than once per turn?
Do I have enough energy?
Once again thanks


Well, in my opinion, there is no truly "good" deck, more people are coming up with new ideas and stuff, so a deck can ALWAYS be fixed, even if it's just removing a card or two. However, your deck seems like it needs a taaad bit more of a fix than others, but that's ok, it's my job to fix decks. You ARE allowed to use Blaine's Quiz more than once as it doesn't state otherwise on the card, but I don't really like using those cards, there are better draw cards out there. With energy....Well, you've got more than enough =\. I usually like having 10-15 energy in my decks, depending on the overall strategy.

Pokemon:
The main problem with the deck is that it lacks focus. There's so many mad singles in here it's unbelievable. Having only one or two of a card really sucks as your odds of drawing it decrease significantly. And if it's an important card.... So basically, since you've got SO many pokemon here, it's basically "Let's center the deck around our favorite pokeyman!" In this case, I'm going to choose beedrill since you've already got the line somewhat supported already. I'm not sure which beedrill you're using, but try to get the Neo Discovery one. It's flippy, but that poisen is wicked. And it has free retreat and a 1 energy attack cost, pretty nice. So, uh, scap everything except the Beedrill line, and boost your weedle count to 4 (spike stab weedle's best), leave the kakuna's the same, and up the beedrill count to 4. Since we'll be adding breeder's later and beedrill can attack for one energy, the line can afford to be 4-2-4. Add in 3 Cleffa, 2 Tyrouges, and 3 Igglybuffs (to gaze slowking's aggrivating power) and we're done with the pokeys.

Trainers:
Ouch, having decent trainers is the key to a good deck. Again, you really need to center your trainers and consider what's worth it's spot and what isn't. Most of the cards require flips or some other sort of luck, and can you honestly depend on a card in a sticky spot which can't guarantee you to what you want? So, again, scrap everything but the computer search, which we're upping to 4, and the Item Finder which we're upping to 3. We'll also add 3 Breeder, 3 oak, 2 Copycat, 4 Gust (although, to capitalize on beedrill's free retreat double gust wouldn't be a bad idea either), 3 Lass (to mess up your opponent's opening hand) and 3 SER (you can easily discard one energy as it only takes you 1 energy to use your cool attack).  Work with this area the most and adjust to the metagame in your area.  

Energy:
Like I said above, you've got to much basic energy. I'm dropping it down to 10, as once more, you only need 1 grass to attack. Add in 3 recycles to combo with SER as well, and I think your set. I'm leaving DCE in there in case there's that far off chance where you feel like attacking with pin missle.

*Looks over deck* I think that's about it....

*Insert Ingenious Name for a Beedrill Deck Here As the Deck Mech is To Lazy To Come Up With One*

Pokemon: 18
4 Weedle (Neo 2)
2 Kakuna
4 Beedrill (Neo 2)
3 Cleffa (Genisis)
3 Igglybuff (Neo 2)
2 Tyrouge

Trainers: 25
3 Breeder
3 Oak
2 Copycat
4 Gust
3 Lass
3 SER
4 Computer Search
3 Item Find


Alright, that looks good, you should really experiment to see what works for you, though. Oh, and for future reference to all who send me decks, if there are multiple versions of the card you're using, please state which set it's from or at least what it's main attack is.  Don't make me do more than I have to, please, thinking is painful =\.  Anyway, good luck with the deck Amyn!
~TRC