Hey TR Shadow, I have a cool Jumpluff MMF deck, but I
can never seem to get it to work.
My deck is like this.
4 neo genesis Hoppips
4 neo genesis Skiplooms
2 neo genesis Jumpluffs
2 neo revelation Jumpluffs
4 neo destiny Scythers
4 neo discovery Tyrogues
2 neo genesis Magbys
4 promotional Cleffas
Trainers
3 Gold Berries
1 Lucky Stadium
2 Bills
2 Challenges
3 Pokemon Breeders
2 Double Gust
Energy
20 Grass
My strategy is to start of with Cleffa, use Challenge to get out a Scyther or two and some Hoppips. Then I breeder a Hoppip into the revelation kind and have it reproduce. Because mydeck has almost no retreat cost, I use Double Gust to pick off growing threats. I use Scyther to cut up their basics, the Jumpluffs screw up the big bad pokemon, and Magbys shut down powers.
I know I should have the Eeeeeeek Cleffas, but I can’t get my hands on them. Ihave also been thinking about cutting down on the amount of energy and adding Pokemon Centers and Pokemon Nurses because Jumpluffs need very little energy. What do you think?
-Leslie
Energy (20)
20 Grass
Your right, this is a bit too much energy for a Jumpluff deck. I would go with 14 since Jumpluff only needs one.
Energy (14)
14 grass
Trainers (13)
3
Gold Berries
1 Lucky Stadium
2 Bills
2 Challenges
3 Pokemon Breeders
2 Double Gust
Now we have some more spaces for the Trainers. I would now add 2 more Bills and 4 Elms. In an MMF deck, 4 Elms are a must-have (unless you're planning on playing me, 'cause if you are, don't use any Elms =P). Ditch the Lucky stadium because there are no stadiums in MMF that this deck needs to fear (Chaos is gone =D ). In it's place put in a fourth breeder. Now, add a few more double gusts and 4 pokemon traders. Keep the gold berries. their great in any deck.
Trainers (25)
3 Gold Berries
4
Bills
2 Challenges
4
Pokemon Breeders
4
Double Gust
4 Elm
4
Pokemon Trader
This Jumpluff deck looks to me at least a lot better now. The original deck wasn't bad to start with. Keep it up Leslie =) !
~TR Shadow~