Hey. Here's a mono
fighting deck that might actually work. Let's start on it. Oh, and sorry for not
being that active. I'm sure most of you guys are pretty ticked that no one's
been doing much (in particular me =/), but school is so time consuming.
Anyway...
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Wuzz up my name
is Cerrome and my deck is about brute force
3 tyrogue
3 bad mankey
3 primeape{jungle}
2 onix {ng}
3 cubone{jungle}
3 marowak{[jungle}
2 machop{base}
2 machoke{base}
2 machamp{base}
Trainer
2 pokemon march
2 gust of wind
2 nightly garbage run
3 nrg retrieval
2 potion
2 super potion
2 professor oak
2 trader
2 poke ball
energy
18 figthing
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Hey Cerrome. The deck
looks okay, but it definitely needs some other, splashable guy to counter any
Scythers, Gligars, Rocket's Zapdoses, or any other Fighting resistant Pokémon
that might come up. I'll start on the Pokémon.
You can afford to drop a Tyrogue, since three seems to be
overkill, DESPITE WHAT OTHER PEOPLE SAY. lol Tyrogue is only a support hitter,
and 3 seems to be too much. Two is fine, however. Then, drop the Bad
Mankeys (?), and the Jungle Primeapes. Although the Peek Mankey is certainly
good for its ability to Peek, and Jungle Primeape a good hitter overall, it
seems that the focus on this deck will be the Machamps, w/ smaller
support hitters. With that in mind, drop the Neo: Genesis Onix, and the Marowak
line.
After ALL that dropping, we have 15 empty slots to add anything in.
So, add in 2 more Machops, and then 2 more Machokes from Base. Now, add in the
3rd Machamp, so we have a 4/4/3 line. How stable! X/
Then, we need some
Cleffa in here. TRY to find 2 Cleffa from Neo: Genesis, since they are LIFE
SAVERS in too many ways to count. And no, not the candy. >_< Now, the cool
part - Base Hitmonchan! YAY! He's going to be added, so toss 3 of him in
there. Back from the DEAD! OOHHH SNAP!
Pokémon:
18
4 Machop (TR/LC)
4 Machoke
3 Machamp (Base/LC)
3
Hitmonchan
2 Tyrogue
2 Cleffa
Energy look fine. But!, drop one Fighting Energy to free up some
space.
Energy: 17
17 Fighting Energy
Now, for
the Trainers. Since I need to catchup on Expedition cards, I won't bring them in
this fix. Drop one Energy Retrieval. 2 is enough. Then drop both regular
Potions. They won't help that much in the long run. Then, take out those
PokéBalls. Now add in 1 more Professor Oak, and 3 Professor Elms. They are
always helpful since they can help you gain card advantage, but you won't be
able to play Trainers.
Anyway, add in another Pokémon Trader, since you want
to get those Machamps and all out before they die as a Machop or
Machoke. Also, add in a 3rd Pokémon March Now, time to add in some
support cards. Throw in some Switches. Switches are always useful when your
Active is hit by a Special Condition (Whoo! New wordings. Always invigorating.
:\).
Now, if you can, try to scrounge up some Resistance Gyms. Those
Fighting Resistance Pokémon are always annoying to
kill.
Trainers: 25
3 Professor Oak
3 Professor Elm
3 Pokémon
Trader
3 Pokémon March
3 Resistance Gym
2 Gust of Wind
2
Switch
2 Nightly Garbage Run
2 Energy Retrieval
2 Super
Potion