----- Original Message -----
From: Seth H
Deep Dark Jungle
This deck is designed to run in unlimited but can
be easily set up for modified (exchanging Grimers)
Pokemon:
4 Grimer
3 D. Muk
4 Oddish
4 D. Gloom
2 D. Vileplume
2 Gloom (Rev)
2 SI Vileplume
3 Cleffa
3 Sneasel
Energy:
3 DCE
3 Darkness
2 Rainbow
4 Full Heal
4 Potion
10 Grass
Trainers:
3 Rocket's Hideout
2 Pokemon Breeder
2 Oak
The Strategy of this deck is to just have fun, but
to make your opponent misserable. As you can see it's not based on any trainers
in particular. I have 3 Rocket's hideout in there for obvious reasons as well as
the Breeders. I put in two Oaks just to help get you started early in the game
since i'm running alot of pokemon and energy cards. The object is also obvious.
Get out D. Vileplume to shut down the trainers and then bring up D Muk with a
couple of Darkness on him to do some big damage. I have Sneasel in there in
order to get rid of any trainer cards that might be there before Vileplum shows
up. I also have the SI Vileplume because it's just a great card ( especially for
it's techs). also the energies come into play taking the place of trainers.
Let me know what I can do to improve this
deck.
Pokemon (26)
4 Grimer
3 D. Muk
4 Oddish
4 D. Gloom
2 D. Vileplume
2 Gloom (Rev)
2 SI Vileplume
3 Cleffa
3 Sneasel
The best thing to do with the
Vileplumes would be to stick to one. But which one? *flips
coin* Heads! Stick to the SI Plume. Take out the D. glooms and
D. plumes and add in another rev glooms and SI. Plume. Then I'd take
the Sneasels out and add in two Tyrogues. Uhh...Oh yeah take out a Grimer
and a Muk 'cause they're just back up hitters.
Pokemon (20)
3 Grimer
2 D.
Muk
4 Oddish
(rocket)
3 SI
Vileplume
3
Cleffa
2
Tyrogue
Trainers (7)
3 Rocket's
Hideout
2 Pokemon
Breeder
2 Oak
OK, we need more trainers. How 'bout adding in another Oak
and 2 Elms for starters. Then lessay 4 CPU searches. Now I must say
that Pokemon breeder is a waist of space since it will take 3 turns to power up
Plume anyway so ditch both of them. Why not a few gold berries to heal
Plume. Uhh...2 nightly garbage runs to get Plume back. Add three SERs
to slow down your opponent. And finely 4 Item finders to get it all
back.
Trainers (23)
3 Rocket's
Hideout
3 Oak
2 Elm
4 Cpu
search
2 gold
berry
2 NGR
3 SER
4
itemfinder
Energy (26)
3 DCE
3
Darkness
2
Rainbow
4 Full
Heal
4 Potion
10
Grass
First of all, potion energy isn't needed. Take 'm
out. Now, since nothing can use the DCE, ditch 'm all. Take out both
the rainbow and we're done.
~TR
Shadow~