Hey Gymbo, i need some help with my pokémon deck. can u make
some modifications for me please. My deck is in Neo Modified format. so please
modify my deck in this formation.
Valley of Venusaur:
Pokémon:
18
4 Bulbasaur (Base Set)
4 Ivysaur (Southern islands)
4 Venusaur
(Base set)
2 Zubat (Neo)
1 Golbat (Neo)
1 Crobat (Neo)
1 Snorlax
(Legendary Collection)
1 Cleffa (Neo)
Trainers: 18
3 Gold
Berries
2 Pokémon Center
1 Super Energy Retrieval
2 Pokémon Breeder
1 Scoop Up
2 Pokémon Trader
1 Pokémon breeder fields
1 Challenge
1 Lass
1 Proffesor Elm
2 Potion
1 Super Potion
Energy:
24
2 Metal Energies
22 Grass Energies
DECK STRATEGY: Pokémon
Center Strategy: This is a quick and easy strategy
and really annoys the
opponent. what you do is move all damage counters from
all of you damaged
pokémon to an undamaged pokémon, use pokécenter then
remove EVERYTHING! this
strategy has helped me alot in tournament play. It
annoys my friend Justin
off very much, he hates this move.
======================================================================
*puts deck mechanic cap on* Sorry guys...I really don't mean
to be so quiet, but I just have so little time anymore. I am trying my hardest
to get your fixes done. Anticipate my garage being filled with new decks. Again,
I apologize.
First we have the Pokemon: You really don't need to play
Crobat in your deck. It's a secondary evolution line, and you are only running a
1/1/1 line, just cut them out. I like the Southern Islands Ivysaur, I really do.
There's just one problem with using it. You have no anti-Steelix at all in your
deck. Cut 3 of the SI Ivysaur for 3 LC Ivysaur. Poisonpowder is just great to
have, it's how you can at least stand a chance at all with Steelix. Also, drop a
Venusaur, you don't need 4. Speaking of Venusaur, change one of them to the new
Venusaur from Legendary Collection. This Venusaur allows you to play two Energy
per turn with it's Pokemon Power. You can easily make this deck work with a
4/4/3 Venusaur line and with a 2/1 Base/Card E Venusaur Count. Having Cleffa is
good in any deck, Cleffa is an universal card, fitting into any deck. Play two
more. Also, you need some sort of anti-Slowking. I would recommend Muk, but Muk
would mess up your Venusaur combo, and that's not cool, so play 2 Igglybuff from
Neo Discovery instead. You also need some sort of counter to Espeon, which still
is nice to use now, so I would recommend Murkrow, two of them in fact. Finally,
cut that Snorlax. I know how good it is with your stalling and such, but it's
just not gonna get the job done for the most part, there are better cards.
Finally, I would like to get one Pichu in here for you. Now I know Pichu can
Zzzap your own Venusaur/Igglybuff, but that's okay, you don't play Venusaur if
you plan to use Pichu. Pichu is a nice little counter to any Pokemon your
opponent use that has a Pokemon Power, for example, Magcargo which would wreck
havoc through this deck.
Pokemon: 19
4 Bulbasaur (LC)
4
Ivysaur(3 LC/1 SI)
3 Venusaur (2 LC/1 Card E)
3 Cleffa
2 Murkrow
2 Igglybuff
1 Pichu
Next we have the Energy: I believe that you
are playing way too much. You don't need all that Grass Energy. Think about it,
you wouldn't lose any energy, because you are shifting energy to your undamaged
Pokemon and using Pokemon Center. Plus, since you were using the Metal Energy
with your Snorlax, they are no longer needed either. Cut 9 Grass Energy. I know,
I know, don't go nuts; 13 is a good count, and you can attack throughout with
secondary Pokemon till you get the Venusaur. Also, you need Darkness Energy to
attack with Murkrow. Get 3 Darkness in there. Three Darkness is all that you
need for 2 Murkrow.
Energy: 16
13 Grass
3 Darkness
Finally, we have the Trainers: Alright, since this deck is soooooo close
to being New Modified Level, you can just cut the Lass and change it from
Unlimited. I mean Lass is your only non-Modified Card. Alright, now you need to
focus your Trainers on speed and drawing. It's the key to winning. You need to
be able to get cards when you need them, and not just hope to topdeck them. And
as much as I hate to level your current Trainer mix, I am afraid I am going to
have to. You need a 4/4/3 Professor Elm/Pokemon Trader/Oak's Research drawing
Engine going. Then of course you need 3 Focus Band and 4 Pokemon Center for
healing and survival. You need some sort of Bench advantage going on. So get 3
Double Gust in your deck, as well as 2 Switch. This way you have selection on
your opponent's Bench, and also the ability to retreat your Venusaurs. Get two
Energy Stadium in your deck to retrieve lost Energy. Also get a Time Capsule in
there for lost Energy/Pokemon.
Trainers: 25
4 Professor Elm
4
Pokemon Trader
4 Pokemon Center
3 Oak's Research
3 Focus Band
3
Double Gust
2 Switch
2 Energy Stadium
1 Time Capsule
The
final deck looks like:
The Valley of the Venusaur
Modified Format˛
Pokemon: 19
4 Bulbasaur (LC)
4 Ivysaur (3 LC/1 SI)
3
Venusaur (2 LC/1 Card E)
3 Cleffa
2 Murkrow
2 Igglybuff
1 Pichu
Energy: 16
13 Grass
3 Darkness
Trainers: 25
4
Professor Elm
4 Pokemon Trader
3 Oak's Research
3 Focus Band
3
Double Gust
2 Switch
2 Energy Stadium
1 Time Capsule
Hope
I've helped. Good luck dude, and thank you for stopping by!
~James
"Gymbo" Ferrell